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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7376205" data-attributes="member: 23751"><p>So forget the feather then if you literally made characters and started the campaign in the same moment. The rest of my examples stand. The wolf and such.</p><p></p><p></p><p></p><p>Eleventy-one. </p><p></p><p></p><p></p><p>This is both a Red Herring and a Strawman, as we have not argued that every detail is necessary in a novel or RPG and you keep using it to distract from our position. In fact, I have repeatedly said that even the most detailed setting I know comprises less than 5% of the world's detail. </p><p></p><p></p><p></p><p>If you don't stop at the intersection, though, and just force them down the passage of your choice to whatever dramatic need that you are headed towards, that's a railroad.</p><p></p><p></p><p></p><p>So, my position does not rest on the game world being real. It rests on the game world being rational. What we are describing is a game world that makes sense, and one where we don't railroad the players.</p><p></p><p>When I narrate that the PC is in a neutral place in the very first moment of the campaign, it's because I have no choice but to place them somewhere, just as you do. Which is again why I said "After the beginning of the campaign..." After that, it's the choice of the players. If they tell me that they are going to the city of Baldur's Gate, they will travel there by the route that they determine. When they arrive, they will arrive at the gates of the city, because I'm not going to railroad them into a place such as the bazaar or merchant guild.</p><p></p><p>I'm also going to repeat this.........again. It's not entirely DM authored, nor is it within DM established parameters. I don't detail the entire world(again), so I often don't know if there's a specific thing the players are looking for. If I don't know, it literally cannot be a DM established parameter that it is there or not there. I can automatically say yes, if there is a 100% chance of it being there, or no if there is a 0% chance of it being there, but in the vast majority of instances, a roll will determine things. The player is authoring what brings that building or place into being. I'm simply adjudicating the chances.</p><p></p><p>I also disagree with your assessment about the library. If an NPC that is untrustworthy is at the library and lies to them. It's purely because the NPCs is untrustworthy and sees that it's in that NPCs best interest to lie. It's is absolutely not going to drive events on some DM desired course, as I have no desire as to which way things go. I literally don't care. My only care in the game is that the players(including myself) have fun.</p><p></p><p></p><p>It's not bizarre. You are depriving the players of choices when you do that, since you are playing their characters and making decisions for those characters as to where they go. In my game they have the choices to go AND all of those hundreds of other possibilities you mentioned.</p><p></p><p>I will point out now that it's okay for you to railroad them like that. They have agreed to that playstyle and are okay with it. Agreeing to be railroaded like that, though, does not stop the rails from existing.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7376205, member: 23751"] So forget the feather then if you literally made characters and started the campaign in the same moment. The rest of my examples stand. The wolf and such. Eleventy-one. This is both a Red Herring and a Strawman, as we have not argued that every detail is necessary in a novel or RPG and you keep using it to distract from our position. In fact, I have repeatedly said that even the most detailed setting I know comprises less than 5% of the world's detail. If you don't stop at the intersection, though, and just force them down the passage of your choice to whatever dramatic need that you are headed towards, that's a railroad. So, my position does not rest on the game world being real. It rests on the game world being rational. What we are describing is a game world that makes sense, and one where we don't railroad the players. When I narrate that the PC is in a neutral place in the very first moment of the campaign, it's because I have no choice but to place them somewhere, just as you do. Which is again why I said "After the beginning of the campaign..." After that, it's the choice of the players. If they tell me that they are going to the city of Baldur's Gate, they will travel there by the route that they determine. When they arrive, they will arrive at the gates of the city, because I'm not going to railroad them into a place such as the bazaar or merchant guild. I'm also going to repeat this.........again. It's not entirely DM authored, nor is it within DM established parameters. I don't detail the entire world(again), so I often don't know if there's a specific thing the players are looking for. If I don't know, it literally cannot be a DM established parameter that it is there or not there. I can automatically say yes, if there is a 100% chance of it being there, or no if there is a 0% chance of it being there, but in the vast majority of instances, a roll will determine things. The player is authoring what brings that building or place into being. I'm simply adjudicating the chances. I also disagree with your assessment about the library. If an NPC that is untrustworthy is at the library and lies to them. It's purely because the NPCs is untrustworthy and sees that it's in that NPCs best interest to lie. It's is absolutely not going to drive events on some DM desired course, as I have no desire as to which way things go. I literally don't care. My only care in the game is that the players(including myself) have fun. It's not bizarre. You are depriving the players of choices when you do that, since you are playing their characters and making decisions for those characters as to where they go. In my game they have the choices to go AND all of those hundreds of other possibilities you mentioned. I will point out now that it's okay for you to railroad them like that. They have agreed to that playstyle and are okay with it. Agreeing to be railroaded like that, though, does not stop the rails from existing. [/QUOTE]
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