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What is *worldbuilding* for?
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<blockquote data-quote="Ovinomancer" data-source="post: 7376232" data-attributes="member: 16814"><p>Go back and read the parts of my pasts you snipped out, it's pretty obvious. </p><p></p><p>I never said they didn't matter, I said player facing ganes tend to minimize tactical agency. BW bolts on an ugly set of combat mechanics to give the appearance of tactical choice, but it's mostly just a random die mechanic that approximates tactics. For example, it abstracts tactical positioning to bands and uses an opposed roll to solve maneuvering. Your only choices are to pick a band and win your roll to get positioning. Fights with more than two combatants become challenging to solve the position puzzle as A beats C and so gets positioning but C beats B, and so gets positioning so long as it doesn't violate A. Yes, you have choices, but their all tested by mechanics for outcomes. That's random, not tactics.</p><p></p><p></p><p></p><p>Add for my points, if you'd stop snipping them, they'd be obvious. Your getting confused because your cherry picking what I say and then applying statement it of context to topics they weren't referencing. For example, the post hoc mitigation point I made was never in direct with BW Fight! mechanics -- you snipped the statement out and then treated it as if it was.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7376232, member: 16814"] Go back and read the parts of my pasts you snipped out, it's pretty obvious. I never said they didn't matter, I said player facing ganes tend to minimize tactical agency. BW bolts on an ugly set of combat mechanics to give the appearance of tactical choice, but it's mostly just a random die mechanic that approximates tactics. For example, it abstracts tactical positioning to bands and uses an opposed roll to solve maneuvering. Your only choices are to pick a band and win your roll to get positioning. Fights with more than two combatants become challenging to solve the position puzzle as A beats C and so gets positioning but C beats B, and so gets positioning so long as it doesn't violate A. Yes, you have choices, but their all tested by mechanics for outcomes. That's random, not tactics. Add for my points, if you'd stop snipping them, they'd be obvious. Your getting confused because your cherry picking what I say and then applying statement it of context to topics they weren't referencing. For example, the post hoc mitigation point I made was never in direct with BW Fight! mechanics -- you snipped the statement out and then treated it as if it was. [/QUOTE]
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