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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7377014" data-attributes="member: 82106"><p>I want to be consistent 'here and now' because it is required for the players to understand fictional positioning. They can always try to invent some new way to do something, etc. It should still 'hang together' in some sense.</p><p></p><p></p><p>Yeah, that's what I've done. I mean, I skipped 3.x, so basically the PCs were all 'classic D&D' characters, meaning that the differences were maybe a point or two of AC, few other minor things. You can basically run an OD&D character in 2e and not worry much about doing a 'conversion'. Certainly to run it as an NPC its fine.</p><p></p><p>4e represents a much larger difference of course. I did convert some old-time PCs to CC/monster stat block format. In terms of using them as NPCs for a short time that works fine. It really works quite well for fighters and other non-casters. Wizard types were so open-ended in the old days that its hard to really capture the workings of high level ones exactly. Given that you will just do a brief fight or interaction with them though they work, and you can always load them up with rituals for the sort of 'campaign stuff'. </p><p></p><p>Admittedly, if you went back and examined the precise details of adventures from years ago they might not quite mesh in every detail with 4e, but things are close enough, they're all games of fantasy action with pretty much the same tropes and archetypes.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7377014, member: 82106"] I want to be consistent 'here and now' because it is required for the players to understand fictional positioning. They can always try to invent some new way to do something, etc. It should still 'hang together' in some sense. Yeah, that's what I've done. I mean, I skipped 3.x, so basically the PCs were all 'classic D&D' characters, meaning that the differences were maybe a point or two of AC, few other minor things. You can basically run an OD&D character in 2e and not worry much about doing a 'conversion'. Certainly to run it as an NPC its fine. 4e represents a much larger difference of course. I did convert some old-time PCs to CC/monster stat block format. In terms of using them as NPCs for a short time that works fine. It really works quite well for fighters and other non-casters. Wizard types were so open-ended in the old days that its hard to really capture the workings of high level ones exactly. Given that you will just do a brief fight or interaction with them though they work, and you can always load them up with rituals for the sort of 'campaign stuff'. Admittedly, if you went back and examined the precise details of adventures from years ago they might not quite mesh in every detail with 4e, but things are close enough, they're all games of fantasy action with pretty much the same tropes and archetypes. [/QUOTE]
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