Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7377520" data-attributes="member: 29398"><p>I still say they were, though it's possible that if the players are that dead-set on ignoring everything around their PCs they may have railroaded themselves.</p><p></p><p>In reality, if I state to myself that I want to go downtown I can quite easily get there be it by car or foot or whatever means...but I can't ignore or skip over the numerous traffic lights en route no matter how much I'd like to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Now if I ride a bus I <strong>can</strong> ignore those things...but the tradeoff for this is that I've lost some control over where I go and when I get there.</p><p></p><p>Were this in a modern-day-set game world and I was entering a town I'd never been in before, on my-as-player/PC statement that I want to go downtown I'd like some mention to be made of the crossing roads and traffic lights and scenery etc. rather than the DM just saying "OK, you're downtown". Or put another way, I'd rather walk or drive than take the bus.</p><p></p><p>It's not quite as simple as that, I'm afraid.</p><p></p><p>There's a spectrum of detail ranging from playing out every second of a PC's day to ignoring absolutely everything that happens between the most major of events. Each end of this spectrum is ridiculous, and we all fall in the middle somewhere. What I'm saying is that as you move along the spectrum from more detail toward less, at some point you're going to cross a line after which you <strong>are</strong> impacting player agency through denial of choice.</p><p></p><p>And while we each probably see that line as being in a different place we can't deny it exists.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7377520, member: 29398"] I still say they were, though it's possible that if the players are that dead-set on ignoring everything around their PCs they may have railroaded themselves. In reality, if I state to myself that I want to go downtown I can quite easily get there be it by car or foot or whatever means...but I can't ignore or skip over the numerous traffic lights en route no matter how much I'd like to. :) Now if I ride a bus I [B]can[/B] ignore those things...but the tradeoff for this is that I've lost some control over where I go and when I get there. Were this in a modern-day-set game world and I was entering a town I'd never been in before, on my-as-player/PC statement that I want to go downtown I'd like some mention to be made of the crossing roads and traffic lights and scenery etc. rather than the DM just saying "OK, you're downtown". Or put another way, I'd rather walk or drive than take the bus. It's not quite as simple as that, I'm afraid. There's a spectrum of detail ranging from playing out every second of a PC's day to ignoring absolutely everything that happens between the most major of events. Each end of this spectrum is ridiculous, and we all fall in the middle somewhere. What I'm saying is that as you move along the spectrum from more detail toward less, at some point you're going to cross a line after which you [B]are[/B] impacting player agency through denial of choice. And while we each probably see that line as being in a different place we can't deny it exists. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top