Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7377548" data-attributes="member: 29398"><p>Other than the reference to 'PC dramatic needs' this could apply to a typical DM-driven game as well.</p><p></p><p>Something these guys seem to be (intentionally?) ignoring is that beyond the dramatic needs of any individual PC there's also the dramatic needs of the game/campaign as a whole. The sense seems to be that the PCs are bigger than the game...that the whole world revolves around them...where I prefer both as player and DM to see the PCs as small fish in a big ocean full of lots of bigger fish that are nearly all very hungry. I also see PCs as being more temporary than their party, and it's the party's story I'm after.</p><p></p><p>Interesting.</p><p></p><p>The goal of most of our crew most of the time is just to have some fun at the table. Occasionally one of us will play a truly goal-oriented character...until the rest of the party gets fed up with it and either runs it out or just stops listening to it...but it's not that common. Sometimes there's a temporary goal, either achieved quickly or abandoned as unattainable, but rarely if ever is there anything campaign-long.</p><p></p><p>I've had highly goal-oriented players in my game in the past, and what I found in general was that they also took the whole thing far too seriously for my tastes.</p><p></p><p>That said, the party as a whole can and does have goals both short and long term.</p><p></p><p>In-game: depth, intrigue, choices, options, alternatives, sometimes confusion. At-table: choices, options, alternatives, campaign length, sometimes frustration. And in this case I see both in-character confusion and at-table frustration to be positives, in moderation.</p><p> </p><p>Not on the feather - I've already blown that one. But the opal at the jewel merchant? The ceremonial sword at the merchant of fine things? The book of prophesy at the bookseller's?</p><p></p><p>Yeah, I can keep thinking these up all day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Of course...and I think that more or less encompasses most players out there. Add to that the players who simply don't see it as thier place to influence setting details related to their PCs except as rules allow (cf 1e stronghold-building) and that puts goal-oriented fiction-bending players in the severe minority, I think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7377548, member: 29398"] Other than the reference to 'PC dramatic needs' this could apply to a typical DM-driven game as well. Something these guys seem to be (intentionally?) ignoring is that beyond the dramatic needs of any individual PC there's also the dramatic needs of the game/campaign as a whole. The sense seems to be that the PCs are bigger than the game...that the whole world revolves around them...where I prefer both as player and DM to see the PCs as small fish in a big ocean full of lots of bigger fish that are nearly all very hungry. I also see PCs as being more temporary than their party, and it's the party's story I'm after. Interesting. The goal of most of our crew most of the time is just to have some fun at the table. Occasionally one of us will play a truly goal-oriented character...until the rest of the party gets fed up with it and either runs it out or just stops listening to it...but it's not that common. Sometimes there's a temporary goal, either achieved quickly or abandoned as unattainable, but rarely if ever is there anything campaign-long. I've had highly goal-oriented players in my game in the past, and what I found in general was that they also took the whole thing far too seriously for my tastes. That said, the party as a whole can and does have goals both short and long term. In-game: depth, intrigue, choices, options, alternatives, sometimes confusion. At-table: choices, options, alternatives, campaign length, sometimes frustration. And in this case I see both in-character confusion and at-table frustration to be positives, in moderation. Not on the feather - I've already blown that one. But the opal at the jewel merchant? The ceremonial sword at the merchant of fine things? The book of prophesy at the bookseller's? Yeah, I can keep thinking these up all day. :) Of course...and I think that more or less encompasses most players out there. Add to that the players who simply don't see it as thier place to influence setting details related to their PCs except as rules allow (cf 1e stronghold-building) and that puts goal-oriented fiction-bending players in the severe minority, I think. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top