Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7377811" data-attributes="member: 29398"><p>For added simplicity let's assume the PC is already in the market square, and declares this action: "I check with such merchants as might be expected to sell such things to determine if there's a holy sword for sale. If there is, I buy it." In story now, as far as I can tell a success on the die roll means the PC walks out with a holy sword (and, one assumes, a lighter wallet). The only recourse the DM has if she thinks a holy sword is overkill for that party or PC in terms of game or character balance is to set an unachievably high DC on finding one - but that's just using more words and dice to say 'no', which ain't allowed.</p><p></p><p>The thing is, some of these guys have hard-tied their view of what constitutes player agency to how much input* the player has to the 'shared fiction' and either minimize or dismiss all other types of agency, then go on to say or imply that players in a typical non-4e D&D game don't really have any agency. As you may have already concluded if you've read all the 1400-ish posts so far, I disagree with this view. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* - be it input from a successful action declaration or straight-on authorship.</p><p></p><p>When I read Eero's treatise I came away with pretty much the same thoughts on it that you did; only you stated yours better and more clearly: it seems to be advocating away from player input into the fiction, and for the setting and background to be left to the DM.</p><p></p><p>The whole question around the benefits and drawbacks of "go where the action is", which Eero also advocates, is another headache entirely; potentially impacting a different type of player agency considered lesser by some but important by me.</p><p></p><p>Lan-"why do I want to go where the action is when I can instead just sneak around it all and steal the treasure while everyone else is busy"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7377811, member: 29398"] For added simplicity let's assume the PC is already in the market square, and declares this action: "I check with such merchants as might be expected to sell such things to determine if there's a holy sword for sale. If there is, I buy it." In story now, as far as I can tell a success on the die roll means the PC walks out with a holy sword (and, one assumes, a lighter wallet). The only recourse the DM has if she thinks a holy sword is overkill for that party or PC in terms of game or character balance is to set an unachievably high DC on finding one - but that's just using more words and dice to say 'no', which ain't allowed. The thing is, some of these guys have hard-tied their view of what constitutes player agency to how much input* the player has to the 'shared fiction' and either minimize or dismiss all other types of agency, then go on to say or imply that players in a typical non-4e D&D game don't really have any agency. As you may have already concluded if you've read all the 1400-ish posts so far, I disagree with this view. :) * - be it input from a successful action declaration or straight-on authorship. When I read Eero's treatise I came away with pretty much the same thoughts on it that you did; only you stated yours better and more clearly: it seems to be advocating away from player input into the fiction, and for the setting and background to be left to the DM. The whole question around the benefits and drawbacks of "go where the action is", which Eero also advocates, is another headache entirely; potentially impacting a different type of player agency considered lesser by some but important by me. Lan-"why do I want to go where the action is when I can instead just sneak around it all and steal the treasure while everyone else is busy"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top