Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7377873" data-attributes="member: 42582"><p>Why should that be surprsing? It's RPGing. This thread isn't about "Does RPGing involve - among other things - GMs describing stuff to players, and players declaring actions in response." It's about <em>what</em> the GM describes, <em>how</em> s/he works out what that is, <em>what influence the players have over it</em>, etc. One way of doing that is respoind to PC dramatid needs. Other ways are different. Those differences aren't trivial when it comes to the experience of RPGing. </p><p></p><p>Well, as I've already posted, that "game/campaign as whole" is the stuff the GM has authored and cares about. (Because if the players care about it, then it is subsumed within their PCs' dramatic needs, isn't it?)</p><p></p><p>You preferences are what they are, but I don't see how you can both emphasise the role of the <em>GM</em> in establkishing the shared fiction, and also assert that the players have maximal agency over that.</p><p></p><p>This is absurd. You don't say that the player who doesn't ask about the flooring is "railroading herself". Or that the player who doesn't ask, as they walk through the town, about whether any slaves are being beaten, is "railroading herself".</p><p></p><p>Randmon intersections are no more important than flagstones or beatings. If the players don't care, they don't care, and why would we spend time at the table on it?</p><p></p><p>I deny it.</p><p></p><p>In my Traveller game, when the PCs spend a week in jump space we don't do anything but mark off the time spent. In my BW game, when the PCs spent 18 months in a tower we resovled the upkeep checks, and there were a couple of actions the players declared (eg making contact with elven merchants so as to buy some herbs), but otherwise the time just passed.</p><p></p><p>What times and distances matter to play depends entirely on the needs of play. I can easily imagine a dungeon room in which the detail of every block in the floor <em>does</em> matter. (I mean, ToH gets pretty close to this in its opening corridor. You have to notice the stucco on the wall, and scrape it off, to have any chance of finding the secret doors. And there is detailed pattern in the floor tiles. Etc.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7377873, member: 42582"] Why should that be surprsing? It's RPGing. This thread isn't about "Does RPGing involve - among other things - GMs describing stuff to players, and players declaring actions in response." It's about [i]what[/i] the GM describes, [i]how[/i] s/he works out what that is, [i]what influence the players have over it[/i], etc. One way of doing that is respoind to PC dramatid needs. Other ways are different. Those differences aren't trivial when it comes to the experience of RPGing. Well, as I've already posted, that "game/campaign as whole" is the stuff the GM has authored and cares about. (Because if the players care about it, then it is subsumed within their PCs' dramatic needs, isn't it?) You preferences are what they are, but I don't see how you can both emphasise the role of the [i]GM[/i] in establkishing the shared fiction, and also assert that the players have maximal agency over that. This is absurd. You don't say that the player who doesn't ask about the flooring is "railroading herself". Or that the player who doesn't ask, as they walk through the town, about whether any slaves are being beaten, is "railroading herself". Randmon intersections are no more important than flagstones or beatings. If the players don't care, they don't care, and why would we spend time at the table on it? I deny it. In my Traveller game, when the PCs spend a week in jump space we don't do anything but mark off the time spent. In my BW game, when the PCs spent 18 months in a tower we resovled the upkeep checks, and there were a couple of actions the players declared (eg making contact with elven merchants so as to buy some herbs), but otherwise the time just passed. What times and distances matter to play depends entirely on the needs of play. I can easily imagine a dungeon room in which the detail of every block in the floor [I]does[/I] matter. (I mean, ToH gets pretty close to this in its opening corridor. You have to notice the stucco on the wall, and scrape it off, to have any chance of finding the secret doors. And there is detailed pattern in the floor tiles. Etc.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top