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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7378186" data-attributes="member: 82106"><p>Again, it boils down to techniques of play. He's objecting on the basis of some specific 'scale' of thing that becomes 'too big to ignore' and that he then decided constitutes a 'must mention in the narrative' or else. Its a technique of play issue, not a conceptual one. Its just that he's confusing the two things. </p><p></p><p>In Story Now, if something is relevant to the characters, it is because it was framed into a scene, so there can be none of these questions of 'scale', its a non argument. The question of the surprise of the party in your example above is only slightly different. As you point out, in both your game and [MENTION=23751]Maxperson[/MENTION]'s game the onus is on the players to anticipate the possibility of patrols and surprise and then designate their precautions. It might behoove you as a GM to provide a convenient 'front porch' to this kind of scene where the characters can do this (IE indicate that they are approaching the giant lair 'the air grows noticeably warmer and your eyes water slightly from a thin smoky haze, you must be approaching the lava caves of the giants!'). If the characters now wish to be stealthy the players are getting an explicit opening to use to explain any tactics they wish to employ. Alternatively you could simply have them declare these 'moves' ahead of time.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7378186, member: 82106"] Again, it boils down to techniques of play. He's objecting on the basis of some specific 'scale' of thing that becomes 'too big to ignore' and that he then decided constitutes a 'must mention in the narrative' or else. Its a technique of play issue, not a conceptual one. Its just that he's confusing the two things. In Story Now, if something is relevant to the characters, it is because it was framed into a scene, so there can be none of these questions of 'scale', its a non argument. The question of the surprise of the party in your example above is only slightly different. As you point out, in both your game and [MENTION=23751]Maxperson[/MENTION]'s game the onus is on the players to anticipate the possibility of patrols and surprise and then designate their precautions. It might behoove you as a GM to provide a convenient 'front porch' to this kind of scene where the characters can do this (IE indicate that they are approaching the giant lair 'the air grows noticeably warmer and your eyes water slightly from a thin smoky haze, you must be approaching the lava caves of the giants!'). If the characters now wish to be stealthy the players are getting an explicit opening to use to explain any tactics they wish to employ. Alternatively you could simply have them declare these 'moves' ahead of time. [/QUOTE]
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