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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7378240" data-attributes="member: 29398"><p>It says a lot that you'd frame it that way - that the players need a new GM rather than I-as-GM need new players, which is equally the case. Couple that with the fact that if I really dislike running what I'm running I can arbitrarily shut it down (and have, in the past) and it kind of implies a very player-centric view; that the players need for a new GM outweighs my need for new players. Interesting.</p><p></p><p>If the holy sword is the end goal they yes, this all applies.</p><p></p><p>But if the holy sword is but a stepping stone to the PC's real goal of eventually defeating Orcus in single combat, then what I posit could still be true: simple success on an action declaration could put a holy sword in the PC's hands. Me, I'd rather be able to flat-out say 'no' to this and instead build an adventure or two or six around the locating and recovery of such an item.</p><p></p><p>True, but the "rocks fall, everyone dies" criticism gets bandied about all the time - might as well chuck the other extreme out there once in a while. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7378240, member: 29398"] It says a lot that you'd frame it that way - that the players need a new GM rather than I-as-GM need new players, which is equally the case. Couple that with the fact that if I really dislike running what I'm running I can arbitrarily shut it down (and have, in the past) and it kind of implies a very player-centric view; that the players need for a new GM outweighs my need for new players. Interesting. If the holy sword is the end goal they yes, this all applies. But if the holy sword is but a stepping stone to the PC's real goal of eventually defeating Orcus in single combat, then what I posit could still be true: simple success on an action declaration could put a holy sword in the PC's hands. Me, I'd rather be able to flat-out say 'no' to this and instead build an adventure or two or six around the locating and recovery of such an item. True, but the "rocks fall, everyone dies" criticism gets bandied about all the time - might as well chuck the other extreme out there once in a while. :) Lanefan [/QUOTE]
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