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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7378516" data-attributes="member: 82106"><p>I don't think you're saying anything different here than I am. Its a matter of technique of play, perhaps also bearing on narrative pacing and some other things, but not a matter of agency. </p><p></p><p></p><p></p><p>As I said in a post written after yours here I think that the players are well within their rights to call a halt to the GM's construction of the next scene and ask about precautions and whatnot. It is probably more convenient for the GM to create a small hiatus to allow for this in a situation like the one narrated about the fire giants, as any reasonable GM can likely anticipate players desires here. In fact you could almost see it as framing an anticipatory scene in keeping with a, minor and local, agenda of succeeding against the fire giants. Alternatively the players might simply take charge and say something like "OK, the party leader raises his right hand in the sign of parley and approaches the giants..." </p><p></p><p>As for the thing about wasting time in these preparations. I find it odd that you would say this when the whole GM directed mode of play is rife with these kinds of possibilities, and the main goal in developing Story Now and No Myth techniques was to avoid this problem! I don't stopping outside the fire giant cave to allow PCs to 'suit up' for a coming encounter is exactly a waste. There are no 'might have beens' in Story Now play, things are encountered because of reasons.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7378516, member: 82106"] I don't think you're saying anything different here than I am. Its a matter of technique of play, perhaps also bearing on narrative pacing and some other things, but not a matter of agency. As I said in a post written after yours here I think that the players are well within their rights to call a halt to the GM's construction of the next scene and ask about precautions and whatnot. It is probably more convenient for the GM to create a small hiatus to allow for this in a situation like the one narrated about the fire giants, as any reasonable GM can likely anticipate players desires here. In fact you could almost see it as framing an anticipatory scene in keeping with a, minor and local, agenda of succeeding against the fire giants. Alternatively the players might simply take charge and say something like "OK, the party leader raises his right hand in the sign of parley and approaches the giants..." As for the thing about wasting time in these preparations. I find it odd that you would say this when the whole GM directed mode of play is rife with these kinds of possibilities, and the main goal in developing Story Now and No Myth techniques was to avoid this problem! I don't stopping outside the fire giant cave to allow PCs to 'suit up' for a coming encounter is exactly a waste. There are no 'might have beens' in Story Now play, things are encountered because of reasons. [/QUOTE]
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