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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7378712" data-attributes="member: 23751"><p>I cut to the chase. You cut to the catch. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>On a more serious note, I've explained repeatedly how they are not in fact DM established hoops, but you continue to willfully ignore those explanations.</p><p></p><p></p><p></p><p>If you don't understand, it's because of the willful ignorance you've decided to engage in for some reason.</p><p></p><p></p><p></p><p>It has nothing to do with what is important or not, and everything to do with the PCs will almost surely notice an intersection and it becomes a decision point for the players, important or not. It's not my job to determine what is or is not important to the players/PCs. It's my job to give the players, through their PCs, all the information they need to make the decisions they want to make based on what is important to them.</p><p></p><p>An intersection is one of those things. I let them know that they've come to a 4 way intersection and they decide which way they want to go. If it's not important, they'll take about 0.5 seconds to tell me that they continue straight.</p><p></p><p></p><p></p><p>That's just wrong. Going through a door might leave out, "You see the door jamb as you pas through.", but that's about it. Traveling through the Underdark is going to leave out tons of information during the travel. Flora, fauna, passages, possibly surface wealth in the form of raw gems, and God knows what else. Regardless, it's going to be a lot more than just a door jamb. </p><p></p><p></p><p></p><p>I hope so. Do you really expect me to answer those questions again?</p><p></p><p></p><p></p><p>False Equivalence going on here. Modern society with modern materials and building techniques differ a lot from what was available in the Middle Ages. You're also talking about many different buildings and materials, which involves far more diversity than the construction involved in a single building or subterranean construction. It's easier to note the difference in construction when there are far fewer of them.</p><p></p><p></p><p></p><p>Why would it be? I've never claimed it was. I have, however, repeatedly explained the difference between what you are describing now and what you described involving the giant trip. Willfully ignoring what I've said to you in favor of repeating this for the umpteenth time is unbecoming.</p><p></p><p></p><p></p><p>I'm going by what you described to us in your example.</p><p></p><p></p><p></p><p>First, that's not what you described to us. Second, reducing travel through the extremely dangerous and diverse Underdark to a skill challenge seems like you are cheapening the Underdark considerably.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7378712, member: 23751"] I cut to the chase. You cut to the catch. ;) On a more serious note, I've explained repeatedly how they are not in fact DM established hoops, but you continue to willfully ignore those explanations. If you don't understand, it's because of the willful ignorance you've decided to engage in for some reason. It has nothing to do with what is important or not, and everything to do with the PCs will almost surely notice an intersection and it becomes a decision point for the players, important or not. It's not my job to determine what is or is not important to the players/PCs. It's my job to give the players, through their PCs, all the information they need to make the decisions they want to make based on what is important to them. An intersection is one of those things. I let them know that they've come to a 4 way intersection and they decide which way they want to go. If it's not important, they'll take about 0.5 seconds to tell me that they continue straight. That's just wrong. Going through a door might leave out, "You see the door jamb as you pas through.", but that's about it. Traveling through the Underdark is going to leave out tons of information during the travel. Flora, fauna, passages, possibly surface wealth in the form of raw gems, and God knows what else. Regardless, it's going to be a lot more than just a door jamb. I hope so. Do you really expect me to answer those questions again? False Equivalence going on here. Modern society with modern materials and building techniques differ a lot from what was available in the Middle Ages. You're also talking about many different buildings and materials, which involves far more diversity than the construction involved in a single building or subterranean construction. It's easier to note the difference in construction when there are far fewer of them. Why would it be? I've never claimed it was. I have, however, repeatedly explained the difference between what you are describing now and what you described involving the giant trip. Willfully ignoring what I've said to you in favor of repeating this for the umpteenth time is unbecoming. I'm going by what you described to us in your example. First, that's not what you described to us. Second, reducing travel through the extremely dangerous and diverse Underdark to a skill challenge seems like you are cheapening the Underdark considerably. [/QUOTE]
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