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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7378725" data-attributes="member: 23751"><p>No, it doesn't. I as a player establish my character's personality, interests and agendas. Here's the thing. I don't even have to tell the DM what they are in order for me to bring them out in the game. Nothing is required on the part of the DM. </p><p></p><p>Let's say that I'm playing a dour dwarf(I know, it's a stretch <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) who is interested in fine wines and with an agenda to get drunk on fine wine in every town he comes to. Without telling the DM any of that, I can seek out taverns in every town, looking for fine wine. My dour personality will become apparent in my interaction with the NPCs and other PCs. If a tavern doesn't have fine wine, I can grumpily exit and seek out a place that sells fine wine, showing that it's important to my PC that the wine he drinks be fine. And I can get drunk on it just fine. I'd even further show my agenda by keeping a few bottles of fine wine stored carefully in my pack to use just in case I come to a town that doesn't sell fine wine.</p><p></p><p>Very few interests and agendas need DM help to achieve, and I can't imagine ever needing the DM to help my play my character's personality.</p><p></p><p></p><p></p><p>You're making a fundamental mistake here. You're assuming that all aspects have to be present in all things to be agency. In the rogue example the player is clearly and strongly letting the DM know what the PCs is doing and why. That qualifies as full agency, even if that particular example isn't showing all aspects of what Eero talks about in that paragraph. </p><p></p><p>As for those questions, the rogue's agenda is clearly to get inside unnoticed, and he thinks there should be a secret escape route out of the castle. We don't need to know what he feels for him to be expressing his agency fully in that situation, though if the player had wished, he could have told the DM without DM help, what his PC was feeling.</p><p></p><p></p><p></p><p>That's just silly. I've never even heard of a game or playstyle where players can't declare actions which might succeed.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7378725, member: 23751"] No, it doesn't. I as a player establish my character's personality, interests and agendas. Here's the thing. I don't even have to tell the DM what they are in order for me to bring them out in the game. Nothing is required on the part of the DM. Let's say that I'm playing a dour dwarf(I know, it's a stretch ;) ) who is interested in fine wines and with an agenda to get drunk on fine wine in every town he comes to. Without telling the DM any of that, I can seek out taverns in every town, looking for fine wine. My dour personality will become apparent in my interaction with the NPCs and other PCs. If a tavern doesn't have fine wine, I can grumpily exit and seek out a place that sells fine wine, showing that it's important to my PC that the wine he drinks be fine. And I can get drunk on it just fine. I'd even further show my agenda by keeping a few bottles of fine wine stored carefully in my pack to use just in case I come to a town that doesn't sell fine wine. Very few interests and agendas need DM help to achieve, and I can't imagine ever needing the DM to help my play my character's personality. You're making a fundamental mistake here. You're assuming that all aspects have to be present in all things to be agency. In the rogue example the player is clearly and strongly letting the DM know what the PCs is doing and why. That qualifies as full agency, even if that particular example isn't showing all aspects of what Eero talks about in that paragraph. As for those questions, the rogue's agenda is clearly to get inside unnoticed, and he thinks there should be a secret escape route out of the castle. We don't need to know what he feels for him to be expressing his agency fully in that situation, though if the player had wished, he could have told the DM without DM help, what his PC was feeling. That's just silly. I've never even heard of a game or playstyle where players can't declare actions which might succeed. [/QUOTE]
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