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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7379072" data-attributes="member: 23751"><p>If I tell the DM that I want to go to a city and he places me inside a wizard tower inside that city, he has played my character. He made decisions for me on where exactly I go. The same if I say that we are going to go where the dwarves said the giants are. Saying that I'm going there does not give the DM license to just cause my character to decide to brazenly or stupidly(take your pick) walk up to a giant patrol and be seen. That isn't a choice that I made by saying that I am going to the giants.</p><p></p><p></p><p></p><p>It's a natural consequence of a DM who will make decisions for my character if I say something like, "I will follow the directions the dwarves gave us and go to the giant's territory." Making decisions for me will force me to try and pin the DM into a box via contingencies so that I avoid the DM playing my PC. </p><p></p><p></p><p></p><p>That isn't an argument that I made. I'm not saying that they get hurled unprepared into danger willy nilly. I'm saying that if the DM is going to make decisions for your PC the way [MENTION=42582]pemerton[/MENTION] did in his giants example, the players have to be okay with the DM occasionally making decisions for them, plan things out well in advance, including contingencies, or be okay interrupting the DM to re-wind the game so that they can make the decisions for themselves. None of those things really works for me. </p><p></p><p></p><p></p><p>In my example it was undead in the area, so the specific type was not a need for the PC. I made it more generic for a reason <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It could be vampires, or liches, or my dear departed grammy come back to cook awesomely delicious brisket for the PCs.</p><p></p><p></p><p>Or Szass Tam's chateau. While Castle Dracula would work, it could be a variety of nasty things living in a castle.</p><p></p><p></p><p></p><p>Again, if the DM isn't making decisions for the PCs like happened in the giants example, then the kind of contingency prep isn't going to be something I'm concerned about. I'll have time to react to things that come up, rather than just being placed into situations that I would have approached differently if given the option.</p><p></p><p></p><p></p><p> [MENTION=42582]pemerton[/MENTION] has been saying, "But DM agency stops/reduces player agency!" as a response to things we author things to benefit the PCs. Now he's gone and admitted he does it, too. That's my point here. It also both blocks the PC teleport, stopping it for this act AND causes the successful act of teleporting to not be final. Both of those are things he has been chiding myself and others here for doing in our games.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7379072, member: 23751"] If I tell the DM that I want to go to a city and he places me inside a wizard tower inside that city, he has played my character. He made decisions for me on where exactly I go. The same if I say that we are going to go where the dwarves said the giants are. Saying that I'm going there does not give the DM license to just cause my character to decide to brazenly or stupidly(take your pick) walk up to a giant patrol and be seen. That isn't a choice that I made by saying that I am going to the giants. It's a natural consequence of a DM who will make decisions for my character if I say something like, "I will follow the directions the dwarves gave us and go to the giant's territory." Making decisions for me will force me to try and pin the DM into a box via contingencies so that I avoid the DM playing my PC. That isn't an argument that I made. I'm not saying that they get hurled unprepared into danger willy nilly. I'm saying that if the DM is going to make decisions for your PC the way [MENTION=42582]pemerton[/MENTION] did in his giants example, the players have to be okay with the DM occasionally making decisions for them, plan things out well in advance, including contingencies, or be okay interrupting the DM to re-wind the game so that they can make the decisions for themselves. None of those things really works for me. In my example it was undead in the area, so the specific type was not a need for the PC. I made it more generic for a reason ;) It could be vampires, or liches, or my dear departed grammy come back to cook awesomely delicious brisket for the PCs. Or Szass Tam's chateau. While Castle Dracula would work, it could be a variety of nasty things living in a castle. Again, if the DM isn't making decisions for the PCs like happened in the giants example, then the kind of contingency prep isn't going to be something I'm concerned about. I'll have time to react to things that come up, rather than just being placed into situations that I would have approached differently if given the option. [MENTION=42582]pemerton[/MENTION] has been saying, "But DM agency stops/reduces player agency!" as a response to things we author things to benefit the PCs. Now he's gone and admitted he does it, too. That's my point here. It also both blocks the PC teleport, stopping it for this act AND causes the successful act of teleporting to not be final. Both of those are things he has been chiding myself and others here for doing in our games. [/QUOTE]
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