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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7379091" data-attributes="member: 23751"><p>A base assumption of mine is that the DM is at least mediocre. If he's a bad DM as you are describing, then nothing really matters for any playstyle, Bad DMs are bad. If the DM as at least mediocre, that stuff isn't going to happen.</p><p></p><p></p><p></p><p>This is a violation of the social contract on the part of the player. By agreeing to play in a setting, the player is agreeing to be bound to the limits of that setting. So while yes, playing a Cormyrian War Wizard in the Dragonlance setting would need the DM's help, it's something that really shouldn't be asked for by the player.</p><p></p><p></p><p></p><p>There's no need for this if the DM isn't a bad one like you describe above. The DM is going to follow your lead on what you tell him your PC is doing, so you'll get closure, win or lose. Barring the campaign stopping anyway.</p><p></p><p></p><p></p><p>No need at all for DM help on this one. I'm fully capable of playing a wizard to summon a demon to make a pact with or plane shift to a plane to find one, hiring a wizard to do the same, or find a magic item capable of the same. Again, the only way this really fails is if the PC dies, or the DM is bad. demons/devils want souls.</p><p></p><p></p><p></p><p>I can't recall a campaign setting that specifically excludes holy swords, so they do exist regardless of the DM's approval. The quest may be short, or it may be long and hard, but unless the DM is a bad one, this is doable without the DM's help. He will just be setting things up in response to your PCs actions.</p><p></p><p></p><p></p><p>Outside of something that simply doesn't exist in the setting, the player can set any goal he wants, up to and including becoming a god without DM approval. The loftier the goal, the greater the likelihood of failure, but the goals themselves just don't require any sort of DM approval. </p><p></p><p>Like what? I don't see anything that wouldn't fall into the what I just said above.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7379091, member: 23751"] A base assumption of mine is that the DM is at least mediocre. If he's a bad DM as you are describing, then nothing really matters for any playstyle, Bad DMs are bad. If the DM as at least mediocre, that stuff isn't going to happen. This is a violation of the social contract on the part of the player. By agreeing to play in a setting, the player is agreeing to be bound to the limits of that setting. So while yes, playing a Cormyrian War Wizard in the Dragonlance setting would need the DM's help, it's something that really shouldn't be asked for by the player. There's no need for this if the DM isn't a bad one like you describe above. The DM is going to follow your lead on what you tell him your PC is doing, so you'll get closure, win or lose. Barring the campaign stopping anyway. No need at all for DM help on this one. I'm fully capable of playing a wizard to summon a demon to make a pact with or plane shift to a plane to find one, hiring a wizard to do the same, or find a magic item capable of the same. Again, the only way this really fails is if the PC dies, or the DM is bad. demons/devils want souls. I can't recall a campaign setting that specifically excludes holy swords, so they do exist regardless of the DM's approval. The quest may be short, or it may be long and hard, but unless the DM is a bad one, this is doable without the DM's help. He will just be setting things up in response to your PCs actions. Outside of something that simply doesn't exist in the setting, the player can set any goal he wants, up to and including becoming a god without DM approval. The loftier the goal, the greater the likelihood of failure, but the goals themselves just don't require any sort of DM approval. Like what? I don't see anything that wouldn't fall into the what I just said above. [/QUOTE]
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