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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7379112" data-attributes="member: 82106"><p>And why would this be? Is it because that's the only time when the players actually have some agency over the fiction!? When there are ZERO stakes so the GM is not driving things in terms of his or her view of the agenda? Now the dwarf's player gets to 'drink wine'. Is the reluctance of players to have deeper agendas (I mean, this one is pretty trivial, you can accomplish it in real life, you don't need to RP it!) simply because they know better than to have significant ones that get attention and that they are allowed to really drive forward? </p><p></p><p>It seems to me that you get what you expect! GMs are largely creating the conditions under which this sort of observation might hold. IME players start out wanting much more. They either stop playing, perhaps becoming GMs or going on to other things, or else they learn to settle. That is unless they have the good fortune to find a [MENTION=42582]pemerton[/MENTION] to be their GM! </p><p></p><p>Now, I don't think that ALL players would rather have some significant agenda that is served by the game all the time, but I think very many more of them really actually do harbor these desires than you give credit for. Their hopes were often buried in intersections and such long ago! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In my games there may well be times when the PCs are said to recreate and spend time hanging out in a tavern, or whatever. It may represent an interlude or a challenge scene where information is gathered, or etc. If the players explain that their characters indulge in various side interests at these times, that's cool, but the dwarf warrior who is in search of his lost father isn't focused on finding another ale keg, even if he is a fine judge of its quality! At least not in any greater sense. It certainly isn't an 'agenda'. (I could imagine this in a non-serious type of game, and we have had some of those).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7379112, member: 82106"] And why would this be? Is it because that's the only time when the players actually have some agency over the fiction!? When there are ZERO stakes so the GM is not driving things in terms of his or her view of the agenda? Now the dwarf's player gets to 'drink wine'. Is the reluctance of players to have deeper agendas (I mean, this one is pretty trivial, you can accomplish it in real life, you don't need to RP it!) simply because they know better than to have significant ones that get attention and that they are allowed to really drive forward? It seems to me that you get what you expect! GMs are largely creating the conditions under which this sort of observation might hold. IME players start out wanting much more. They either stop playing, perhaps becoming GMs or going on to other things, or else they learn to settle. That is unless they have the good fortune to find a [MENTION=42582]pemerton[/MENTION] to be their GM! Now, I don't think that ALL players would rather have some significant agenda that is served by the game all the time, but I think very many more of them really actually do harbor these desires than you give credit for. Their hopes were often buried in intersections and such long ago! ;) In my games there may well be times when the PCs are said to recreate and spend time hanging out in a tavern, or whatever. It may represent an interlude or a challenge scene where information is gathered, or etc. If the players explain that their characters indulge in various side interests at these times, that's cool, but the dwarf warrior who is in search of his lost father isn't focused on finding another ale keg, even if he is a fine judge of its quality! At least not in any greater sense. It certainly isn't an 'agenda'. (I could imagine this in a non-serious type of game, and we have had some of those). [/QUOTE]
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