Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7379277" data-attributes="member: 29398"><p>Or it's tangential, or is merely building up to something later.</p><p></p><p>This early in the campaign, how much of this really matters? Maybe after this adventure, once the PCs start exploring more widely, answers to these questions may present themselves and-or become relevant; but in the here-and-now of the Keep and the Caves, who cares?</p><p></p><p>Where to start?</p><p></p><p>Fighters building keeps and clerics building temples are long-term goals that - in 1e - carry at least one specific mechanical requirement: that the PC be of at least a certain level. MUs needing components and thieves seeking riches are both kind of ongoing goals that don't really have a defined point at which the goal can be declared as achieved. Thieves starting guilds and MUs building their own labs are those classes' long term goals analagous to the fighter and her keep.</p><p></p><p>And the Caves can directly help in achieving all of these. There's treasure in them thar caves, so the immediate goals of the thief (riches) and MU (components scavenged in the field and-or bought with said riches) are satisfied, while still remaining as onging goals as you can never have enough. And the Caves provide all four classes with a boost toward achievement of their name-level goals (the keep, etc.) by being a fine source of experience points which build (a bit) toward the level required by the stated goal. Why they each have their own particular goal is, for purposes of play, mostly irrelevant - particularly at such a low level when achievement of the goal is so far away the Hubble couldn't find it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7379277, member: 29398"] Or it's tangential, or is merely building up to something later. This early in the campaign, how much of this really matters? Maybe after this adventure, once the PCs start exploring more widely, answers to these questions may present themselves and-or become relevant; but in the here-and-now of the Keep and the Caves, who cares? Where to start? Fighters building keeps and clerics building temples are long-term goals that - in 1e - carry at least one specific mechanical requirement: that the PC be of at least a certain level. MUs needing components and thieves seeking riches are both kind of ongoing goals that don't really have a defined point at which the goal can be declared as achieved. Thieves starting guilds and MUs building their own labs are those classes' long term goals analagous to the fighter and her keep. And the Caves can directly help in achieving all of these. There's treasure in them thar caves, so the immediate goals of the thief (riches) and MU (components scavenged in the field and-or bought with said riches) are satisfied, while still remaining as onging goals as you can never have enough. And the Caves provide all four classes with a boost toward achievement of their name-level goals (the keep, etc.) by being a fine source of experience points which build (a bit) toward the level required by the stated goal. Why they each have their own particular goal is, for purposes of play, mostly irrelevant - particularly at such a low level when achievement of the goal is so far away the Hubble couldn't find it. :) Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top