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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7380110" data-attributes="member: 82106"><p>Here's what I find to be the weakness with the B2 scenario in this respect:</p><p></p><p>A conflict happens, and thus there is drama and story, when NEEDS conflict. Why do 2 countries go to war? Because they can't both get what they perceive they need, one must do without, and neither is willing. Conflict never happens without this opposition of needs (you can talk about man-vs-nature, or man-vs-self here, but character-vs-self is pretty silly, and character-vs-nature is really self-conflict in another guise, the opposing needs simply existing in the same person). </p><p></p><p>So, in order to deal with a conflict between the races in the Caves, and between them and the Keep I guess too, there have to be understood needs. The problem is that the scenario is so unrealistic that it couldn't even come to pass in the first place. How are we to gauge the needs of people (loosely speaking) in such an unrealistic scenario? How do the various humanoids make a living? What do they eat? We can't even figure this out, so we can't even make up a story about their basic vital interests being worked out, let alone anything beyond that (and nobody gives 2 shakes about ANYTHING ELSE if they have no kibble! Maselow RULES!).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7380110, member: 82106"] Here's what I find to be the weakness with the B2 scenario in this respect: A conflict happens, and thus there is drama and story, when NEEDS conflict. Why do 2 countries go to war? Because they can't both get what they perceive they need, one must do without, and neither is willing. Conflict never happens without this opposition of needs (you can talk about man-vs-nature, or man-vs-self here, but character-vs-self is pretty silly, and character-vs-nature is really self-conflict in another guise, the opposing needs simply existing in the same person). So, in order to deal with a conflict between the races in the Caves, and between them and the Keep I guess too, there have to be understood needs. The problem is that the scenario is so unrealistic that it couldn't even come to pass in the first place. How are we to gauge the needs of people (loosely speaking) in such an unrealistic scenario? How do the various humanoids make a living? What do they eat? We can't even figure this out, so we can't even make up a story about their basic vital interests being worked out, let alone anything beyond that (and nobody gives 2 shakes about ANYTHING ELSE if they have no kibble! Maselow RULES!). [/QUOTE]
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