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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7381232" data-attributes="member: 42582"><p>As I already posted, <em>I sent them an email</em>. I have no recollection, two and a half years later, whether anyone, at our next session, discussed any sort of conversation with her. Here is the entirety of my record of what happened:</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><p>I'm sure that in the fiction some of them had a nice chat with the Raven Queen as she was praising them and offering them items, but as best I can recall it didn't figure at the table. It was not really relevant. As the posts I linked to above (and relink here) make clear, <a href="http://www.enworld.org/forum/showthread.php?440504-The-Abyss-sealed-the-drow-freed-the-campaign-reaches-its-climax" target="_blank">the PCs had already found the secret way into Orcus's palace</a> (by extracting the information from <a href="http://www.enworld.org/forum/showthread.php?355600-Session-report-(Apect-of)-Vecna-defeated-demon-bargained-with" target="_blank">an Aspect of Vecna which they had earlier trapped inside wards</a>, which itself had Vecna's recollection of information he had been able to extract from <a href="http://www.enworld.org/forum/showthread.php?332755-PCs-bring-destruction-down-upon-the-duergar" target="_blank">an Aspect of Orcus which the PCs had earlier trapped using power drawn from Vecna</a>). </p><p></p><p>And I have <em>no idea</em> what point you are trying to make about finality. What I did <em>respected</em> finality - the PCs teleported into their secret entrance, just as the players declared. All I did was embellish that success: <em>on your way through, the Raven Queen uses her divine power to divert you via Letherna and gives you some stuff</em>. When I talk about <em>finality</em> I'm not talking about a rule for passing the speaking-conch. (We don't need permission to speak at my table.) I'm talking about whether resolution resolves the situation. In this case it did - the resolution resolved the question of whether the PCs travel to Orcus's palace.</p><p></p><p>I am generally wary of excessive GM embellishment of success, but I took a gamble that my players wouldn't object to this particular embellishment. And lo and behold, they didn't!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7381232, member: 42582"] As I already posted, [I]I sent them an email[/I]. I have no recollection, two and a half years later, whether anyone, at our next session, discussed any sort of conversation with her. Here is the entirety of my record of what happened: [indent] [/indent] I'm sure that in the fiction some of them had a nice chat with the Raven Queen as she was praising them and offering them items, but as best I can recall it didn't figure at the table. It was not really relevant. As the posts I linked to above (and relink here) make clear, [url=http://www.enworld.org/forum/showthread.php?440504-The-Abyss-sealed-the-drow-freed-the-campaign-reaches-its-climax]the PCs had already found the secret way into Orcus's palace[/url] (by extracting the information from [url=http://www.enworld.org/forum/showthread.php?355600-Session-report-(Apect-of)-Vecna-defeated-demon-bargained-with]an Aspect of Vecna which they had earlier trapped inside wards[/url], which itself had Vecna's recollection of information he had been able to extract from [url=http://www.enworld.org/forum/showthread.php?332755-PCs-bring-destruction-down-upon-the-duergar]an Aspect of Orcus which the PCs had earlier trapped using power drawn from Vecna[/url]). And I have [I]no idea[/I] what point you are trying to make about finality. What I did [I]respected[/I] finality - the PCs teleported into their secret entrance, just as the players declared. All I did was embellish that success: [I]on your way through, the Raven Queen uses her divine power to divert you via Letherna and gives you some stuff[/I]. When I talk about [I]finality[/I] I'm not talking about a rule for passing the speaking-conch. (We don't need permission to speak at my table.) I'm talking about whether resolution resolves the situation. In this case it did - the resolution resolved the question of whether the PCs travel to Orcus's palace. I am generally wary of excessive GM embellishment of success, but I took a gamble that my players wouldn't object to this particular embellishment. And lo and behold, they didn't! [/QUOTE]
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