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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7381252" data-attributes="member: 29398"><p>Just because my giant-hating Dwarf wants to go and bash some giants doesn't mean his attention won't be severely diverted for a few glorious hours if on the way to the giants he notices that he's passing a room full of undefended gold coins! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On the odd occasion I'll drop in some power-up stuff kind of like what you did here; on other occasions, particularly if it's levels they need, I'll lob a side-trek adventure in their way and see if they bite.</p><p></p><p>That's exactly right! Maybe there IS something else they'd rather do instead...but they won't ever have the chance to unless you... ...do this, by making mention of anything interesting they pass during those 30 minutes.</p><p></p><p>Chances are they'll still go on to the giants, either right away or later, but if they find the slimy passage or the room with the knight's skeleton nailed to the wall more interesting on the way, let 'em at it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Last time we dealt with giants our party also had giant allies...until we killed them, because the enemy of my enemy is still also my frickin' enemy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Just because the players say the next event they're interested in is the giant's cave doesn't mean the giant's cave will be the next event they encounter...or that the intervening encounter won't end up being even more interesting...or less; you don't know until you do it.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7381252, member: 29398"] Just because my giant-hating Dwarf wants to go and bash some giants doesn't mean his attention won't be severely diverted for a few glorious hours if on the way to the giants he notices that he's passing a room full of undefended gold coins! :) On the odd occasion I'll drop in some power-up stuff kind of like what you did here; on other occasions, particularly if it's levels they need, I'll lob a side-trek adventure in their way and see if they bite. That's exactly right! Maybe there IS something else they'd rather do instead...but they won't ever have the chance to unless you... ...do this, by making mention of anything interesting they pass during those 30 minutes. Chances are they'll still go on to the giants, either right away or later, but if they find the slimy passage or the room with the knight's skeleton nailed to the wall more interesting on the way, let 'em at it! :) Last time we dealt with giants our party also had giant allies...until we killed them, because the enemy of my enemy is still also my frickin' enemy. :) Just because the players say the next event they're interested in is the giant's cave doesn't mean the giant's cave will be the next event they encounter...or that the intervening encounter won't end up being even more interesting...or less; you don't know until you do it. Lanefan [/QUOTE]
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