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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7381268" data-attributes="member: 42582"><p>Well, to follow on from [MENTION=82106]AbdulAlhazred[/MENTION]'s diagnosis of reversals - you are describing players who <em>accept the GM's embellishment of their successful action, but then get back to the action they were interested in </em>as <em>passive</em>.</p><p></p><p>So it counts as <em>active</em> play to try to build up a sidepoint that everyone knows is just colour; but <em>passive</em> play to leave it there as colour and actually get on with playing the game? The way you present it, it's as if there was no scene because they ignored the Raven Queen. Whereas the whole point of play at that moment that there was a scene - the PCs' confrontation with Orcus - that everyone at the table wanted to get on with!</p><p></p><p>(And why is the GM's narration of the Raven Queen gifting them goodies just colour? Because the real thing that is happening is that the PCs' stats are changing, to bring them closer in line with what is appropriate for their level. Describing this as a gift of items from the Raven Queen is simply establishing an ingame reason. <em>But it's not where the action is</em>)</p><p></p><p>(Second parentheses - why would people given a gift ask whether they have to return the gift?)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7381268, member: 42582"] Well, to follow on from [MENTION=82106]AbdulAlhazred[/MENTION]'s diagnosis of reversals - you are describing players who [I]accept the GM's embellishment of their successful action, but then get back to the action they were interested in [/I]as [I]passive[/I]. So it counts as [I]active[/I] play to try to build up a sidepoint that everyone knows is just colour; but [I]passive[/I] play to leave it there as colour and actually get on with playing the game? The way you present it, it's as if there was no scene because they ignored the Raven Queen. Whereas the whole point of play at that moment that there was a scene - the PCs' confrontation with Orcus - that everyone at the table wanted to get on with! (And why is the GM's narration of the Raven Queen gifting them goodies just colour? Because the real thing that is happening is that the PCs' stats are changing, to bring them closer in line with what is appropriate for their level. Describing this as a gift of items from the Raven Queen is simply establishing an ingame reason. [I]But it's not where the action is[/I]) (Second parentheses - why would people given a gift ask whether they have to return the gift?) [/QUOTE]
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