Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 7381363" data-attributes="member: 23751"><p>Why do you act like the players only have one goal? I have yet to meet a player who did not enjoy exploring the game world and finding new things. Why not kill two birds with one stone?</p><p></p><p></p><p></p><p>I guess that works for some people. Most of the ones I've games with, at least after exiting high school, don't want things just handed to them like that. I'm not trying to disparage your players. I just honestly cannot remember encountering a player who wanted stuff handed to him like that after leaving high school. </p><p></p><p></p><p></p><p>This is treading very close to being a False Dichotomy. There are whole ranges of things that can be done in-between adjudicating every moment of a PCs' life as a round of combat and cutting immediately to the action. Many people enjoy a bit more realism in their games than just jumping from one significant thing to the next, and it feeds their desire to explore and see new things that I mentioned. </p><p></p><p>Another thing to consider is that the little things highlight the important ones. If everything you get is fabulous, then really nothing you receive is fabulous. Fabulous has become the new average and a new fabulous thing doesn't mean a lot. However, if you have a bunch of little things and get something fabulous, it really IS fabulous. It shines next to the little things that put it in perspective.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7381363, member: 23751"] Why do you act like the players only have one goal? I have yet to meet a player who did not enjoy exploring the game world and finding new things. Why not kill two birds with one stone? I guess that works for some people. Most of the ones I've games with, at least after exiting high school, don't want things just handed to them like that. I'm not trying to disparage your players. I just honestly cannot remember encountering a player who wanted stuff handed to him like that after leaving high school. This is treading very close to being a False Dichotomy. There are whole ranges of things that can be done in-between adjudicating every moment of a PCs' life as a round of combat and cutting immediately to the action. Many people enjoy a bit more realism in their games than just jumping from one significant thing to the next, and it feeds their desire to explore and see new things that I mentioned. Another thing to consider is that the little things highlight the important ones. If everything you get is fabulous, then really nothing you receive is fabulous. Fabulous has become the new average and a new fabulous thing doesn't mean a lot. However, if you have a bunch of little things and get something fabulous, it really IS fabulous. It shines next to the little things that put it in perspective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top