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What is *worldbuilding* for?
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<blockquote data-quote="Emerikol" data-source="post: 7381842" data-attributes="member: 6698278"><p>You guys are still at it. I don't think Pemerton and Lanefan are ever going to really agree. Other than that they don't think much of the others playstyle. </p><p></p><p>It's like a tennis player arguing with a golfer. They both use a ball. You hit the ball. There are some superficial similarities. Which is better? The one YOU enjoy the most.</p><p></p><p>I don't mean to kill the thread but what is both of your goals? </p><p></p><p>My only wish is that roleplaying as a gaming concept wasn't so vague that if you aren't careful you'll sort through a few games before you find the style you want if you are pulling notices off the bulletin board at a hobby store. I wish the two of you could categorize your various differences and a few others as well and provide a "pattern" style language that people can use to find what they want. There really is no converting us. We love to argue but we don't really change all that much.</p><p></p><p>Here is my own style again....</p><p>1. Players only know and act as their characters.</p><p>2. DM does a LOT of prep for a sandbox campaign world. </p><p>3. Pleasure is derived exploring the world created by the DM.</p><p>4. Adventures are often contests of skill. </p><p>5. Going through a dungeon is about working as a team to beat the obstacles be it trap or monster to achieve the reward.</p><p>6. In fact, you could liken adventuring as a group to a cooperative board game with a lot more flexibility.</p><p>7. I don't like mechanics that break immersion by forcing the player to act instead of the character.</p><p></p><p>I play that style and I like it. I'm sure it would not be to the taste of many. So? Don't play that style then. Play one you like. The entire world doesn't have to join your group. Only a set of people with like interests. I'm sure you can find them.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7381842, member: 6698278"] You guys are still at it. I don't think Pemerton and Lanefan are ever going to really agree. Other than that they don't think much of the others playstyle. It's like a tennis player arguing with a golfer. They both use a ball. You hit the ball. There are some superficial similarities. Which is better? The one YOU enjoy the most. I don't mean to kill the thread but what is both of your goals? My only wish is that roleplaying as a gaming concept wasn't so vague that if you aren't careful you'll sort through a few games before you find the style you want if you are pulling notices off the bulletin board at a hobby store. I wish the two of you could categorize your various differences and a few others as well and provide a "pattern" style language that people can use to find what they want. There really is no converting us. We love to argue but we don't really change all that much. Here is my own style again.... 1. Players only know and act as their characters. 2. DM does a LOT of prep for a sandbox campaign world. 3. Pleasure is derived exploring the world created by the DM. 4. Adventures are often contests of skill. 5. Going through a dungeon is about working as a team to beat the obstacles be it trap or monster to achieve the reward. 6. In fact, you could liken adventuring as a group to a cooperative board game with a lot more flexibility. 7. I don't like mechanics that break immersion by forcing the player to act instead of the character. I play that style and I like it. I'm sure it would not be to the taste of many. So? Don't play that style then. Play one you like. The entire world doesn't have to join your group. Only a set of people with like interests. I'm sure you can find them. [/QUOTE]
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