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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7382131" data-attributes="member: 23751"><p>Yes, yes, yes! Why? It goes back to the players not being capable(at any table) of thinking of everything. Sure, they told you they wanted to go to the giants. What they didn't tell you, because they didn't think of it, was what a cool thing it would be to examine an ancient dwarven altar lost near the giant lands as they pass by. But thank you DM for putting it there. It was a blast we didn't consider. </p><p></p><p>As much as they enjoy your game, your players are missing out on a lot of great fun exploring.</p><p></p><p>P.S. it was [MENTION=42582]pemerton[/MENTION] who glossed over the trip to the giants, not you, so there is no "we" there. Also, he was not accused of railroading(at least not by me) for glossing over the trip. It was railroading because he made decisions on behalf of the PCs in their approach to the giants.</p><p></p><p></p><p></p><p>Which is fine. Every playstyle has pros and cons, and one con of the Story Now style is that it is weaker on options. If the players fail to think of something they would find fun, they miss out. The DM who knows them and knows what they find enjoyable doesn't get to set up fun things for the players outside of what they say they want to do.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7382131, member: 23751"] Yes, yes, yes! Why? It goes back to the players not being capable(at any table) of thinking of everything. Sure, they told you they wanted to go to the giants. What they didn't tell you, because they didn't think of it, was what a cool thing it would be to examine an ancient dwarven altar lost near the giant lands as they pass by. But thank you DM for putting it there. It was a blast we didn't consider. As much as they enjoy your game, your players are missing out on a lot of great fun exploring. P.S. it was [MENTION=42582]pemerton[/MENTION] who glossed over the trip to the giants, not you, so there is no "we" there. Also, he was not accused of railroading(at least not by me) for glossing over the trip. It was railroading because he made decisions on behalf of the PCs in their approach to the giants. Which is fine. Every playstyle has pros and cons, and one con of the Story Now style is that it is weaker on options. If the players fail to think of something they would find fun, they miss out. The DM who knows them and knows what they find enjoyable doesn't get to set up fun things for the players outside of what they say they want to do. [/QUOTE]
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