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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7382270" data-attributes="member: 23751"><p>Except that we've already determined that making moves to trigger the DM to tell you stuff is also what happens in your game, so that doesn't mean anything. If you aren't making moves that trigger the DM to tell you stuff, you aren't playing a game that has a DM. It's just a game with players at that point.</p><p></p><p></p><p></p><p>I never realized that the only way to learn about that was to reach the destination. There's NEVER an innocent that needs defending anywhere along the way. The values of your got and honor of your family can't possibly come to the fore during the journey.</p><p></p><p></p><p></p><p>It's not as if you can't engage in that during the journey. Why is it that you think that the end point of the journey is the only place that will be accomplished?</p><p></p><p></p><p></p><p>I don't trivialize gods by having them hunted down and killed, so that's not really a viewpoint I had considered. That said, even if I was a demigod or person of equal stature, I'd still tread very lightly near a full god, especially one like the Raven Queen. Even epic PCs are still less than she is. In fact, it's a testament to being epic that I'd try to talk to her, rather than just pee my pants and pass out like a lower level PC would likely do.</p><p></p><p></p><p></p><p>What I meant was that if everything is important, then important is reduced to common place and average. Again with the misrepresentations, since I wasn't talking about bad, boring or anything else negative. I'm just saying that if every moment shines with importance, the moments drown each other out in the light. It's okay, even good for there to be average moments that allow the moments that shine to be seen in the best light.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7382270, member: 23751"] Except that we've already determined that making moves to trigger the DM to tell you stuff is also what happens in your game, so that doesn't mean anything. If you aren't making moves that trigger the DM to tell you stuff, you aren't playing a game that has a DM. It's just a game with players at that point. I never realized that the only way to learn about that was to reach the destination. There's NEVER an innocent that needs defending anywhere along the way. The values of your got and honor of your family can't possibly come to the fore during the journey. It's not as if you can't engage in that during the journey. Why is it that you think that the end point of the journey is the only place that will be accomplished? I don't trivialize gods by having them hunted down and killed, so that's not really a viewpoint I had considered. That said, even if I was a demigod or person of equal stature, I'd still tread very lightly near a full god, especially one like the Raven Queen. Even epic PCs are still less than she is. In fact, it's a testament to being epic that I'd try to talk to her, rather than just pee my pants and pass out like a lower level PC would likely do. What I meant was that if everything is important, then important is reduced to common place and average. Again with the misrepresentations, since I wasn't talking about bad, boring or anything else negative. I'm just saying that if every moment shines with importance, the moments drown each other out in the light. It's okay, even good for there to be average moments that allow the moments that shine to be seen in the best light. [/QUOTE]
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