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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7382299" data-attributes="member: 23751"><p>Again with the semantics. Just let it go. You understand that some of us play deeply in character, so just go with it and respond. Now on to the rest, actions whose results are not in doubt still need to be resolved. That resolution is the narration that the action failed. Given that the PC acted(attempted to fly to the moon by flapping his arms), there must have been an action declaration involved. </p><p></p><p></p><p></p><p>First, what makes you think that there has to be meaning to actions or action declarations. Second, given that in my example it's part of the PC's character to go looking there, it is in fact a meaningful declaration. Third, there is an action to resolve, as the PC is taking an action that I as the player declared. Automatic failure does not stop an action or action declaration from happening.</p><p></p><p>Earlier you and [MENTION=82106]AbdulAlhazred[/MENTION] were referring to what I was doing as absurd. I guess it's your turn. Trying to take actions and action declarations and cause them to somehow not be actions or action declarations just because they automatically fail or aren't meaningful is patently absurd.</p><p></p><p></p><p></p><p>Where does it say that you need rules in order for actions or declarations of actions do be actions and declarations of actions? If I declare that my PC is walking to the bar, that's an action the PC is taking and a declaration of that action on my part.</p><p></p><p></p><p></p><p>One, it's pretty disingenuous to try and reduce this to just combat. And two, you can indeed declare the act of attacking 10 orcs. Your combat action(different than other actions) just can only be one orc at a time. Two different actions are being declared there.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7382299, member: 23751"] Again with the semantics. Just let it go. You understand that some of us play deeply in character, so just go with it and respond. Now on to the rest, actions whose results are not in doubt still need to be resolved. That resolution is the narration that the action failed. Given that the PC acted(attempted to fly to the moon by flapping his arms), there must have been an action declaration involved. First, what makes you think that there has to be meaning to actions or action declarations. Second, given that in my example it's part of the PC's character to go looking there, it is in fact a meaningful declaration. Third, there is an action to resolve, as the PC is taking an action that I as the player declared. Automatic failure does not stop an action or action declaration from happening. Earlier you and [MENTION=82106]AbdulAlhazred[/MENTION] were referring to what I was doing as absurd. I guess it's your turn. Trying to take actions and action declarations and cause them to somehow not be actions or action declarations just because they automatically fail or aren't meaningful is patently absurd. Where does it say that you need rules in order for actions or declarations of actions do be actions and declarations of actions? If I declare that my PC is walking to the bar, that's an action the PC is taking and a declaration of that action on my part. One, it's pretty disingenuous to try and reduce this to just combat. And two, you can indeed declare the act of attacking 10 orcs. Your combat action(different than other actions) just can only be one orc at a time. Two different actions are being declared there. [/QUOTE]
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