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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7383000" data-attributes="member: 42582"><p>What's the misrepresentation? Your argument against "going where the action is" - in this case, a fairly light-touch narration of the trip to the giants' cage - is that the players might have forgotten something. Hence the GM needs to interpose various possibilities between the players' decision to go to the giants' cave, and the narration of their arrival there.</p><p></p><p>I'm asking, what is the basis on which the GM decides that enough such additional possibilities have been interposed? When are the players to be allowed to actually act on their decision?</p><p></p><p>You haven't answered that question. As is obvious, I think there is no principled answer, and that this whole line of argument is silly.</p><p></p><p>The argument that "I narrate extra possibilities because my players enjoy them" is one that I'll buy. You know your players better than I do. The agument that "I narrate extra possibilities because my players might have made a mistake about wanting to go straight to the giants' cave", though, just makes no sense.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7383000, member: 42582"] What's the misrepresentation? Your argument against "going where the action is" - in this case, a fairly light-touch narration of the trip to the giants' cage - is that the players might have forgotten something. Hence the GM needs to interpose various possibilities between the players' decision to go to the giants' cave, and the narration of their arrival there. I'm asking, what is the basis on which the GM decides that enough such additional possibilities have been interposed? When are the players to be allowed to actually act on their decision? You haven't answered that question. As is obvious, I think there is no principled answer, and that this whole line of argument is silly. The argument that "I narrate extra possibilities because my players enjoy them" is one that I'll buy. You know your players better than I do. The agument that "I narrate extra possibilities because my players might have made a mistake about wanting to go straight to the giants' cave", though, just makes no sense. [/QUOTE]
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