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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7383942" data-attributes="member: 82106"><p>I think his commentary was in respect to the conventions of GM-directed play. 1) there may be established fiction which could lead the GM to block these actions. 2) The GM is not obliged to cater to the player's agenda, at all. 3) The GM is free to, even expected to, interject other material concerning his own interests or what he considers may be interesting. </p><p></p><p>These points establish the overall point, the GM isn't obliged or expected to allow for the PC to become king of barbarians. In Story Now it will CERTAINLY become a point of narrative, though the PC may still never accomplish it he is virtually guaranteed to at least have a narrative path which leads there.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7383942, member: 82106"] I think his commentary was in respect to the conventions of GM-directed play. 1) there may be established fiction which could lead the GM to block these actions. 2) The GM is not obliged to cater to the player's agenda, at all. 3) The GM is free to, even expected to, interject other material concerning his own interests or what he considers may be interesting. These points establish the overall point, the GM isn't obliged or expected to allow for the PC to become king of barbarians. In Story Now it will CERTAINLY become a point of narrative, though the PC may still never accomplish it he is virtually guaranteed to at least have a narrative path which leads there. [/QUOTE]
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What is *worldbuilding* for?
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