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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7384007" data-attributes="member: 23751"><p>Yes, except for the part that's no, which is all of it. How come it's so hard for you to understand that people can enjoy something that they didn't think of? Do you become some sort of lesser beast whenever something comes up in real life that you didn't think of, but enjoy? I sure don't, and neither have any of the hundreds of players that I've played with over the decades.</p><p></p><p>So as long as you can connect it to a PC interest, however tenuous, it's okay?</p><p></p><p></p><p></p><p>Railroading is also taking control of the PCs without having an in game reason for the control, eliminating choices, and more.</p><p></p><p></p><p>It can't be stronger on options. Players in both styles can think of all the same things, but only one of the styles has a DM also thinking of things for the players to have fun with. Also, nice bit of hyperbole with the whole infinite fun things. People are flat out incapable of even coming close to thinking of infinite things, let alone infinite things that are fun. Heck, at any given moment they aren't even capable of thinking of all the things that they have had fun with in their lives.</p><p></p><p> </p><p></p><p>No, that's provably false. If you can think of even one thing that is fun, your statement there is false. I never said they couldn't think of fun things. I said they can't think of all things that they would find fun, and that's a fact. People are limited, even geniuses.</p><p></p><p></p><p></p><p>Yes, I know that you can opt to miss out on the fun things along the trip in an RPG. My point with the example was to demonstrate through an analogy that you can encounter enjoyable things along a trip that you didn't think of yourself. This is a fact. In an RPG you can indeed not think of something, have the DM think of it, and still enjoy it.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7384007, member: 23751"] Yes, except for the part that's no, which is all of it. How come it's so hard for you to understand that people can enjoy something that they didn't think of? Do you become some sort of lesser beast whenever something comes up in real life that you didn't think of, but enjoy? I sure don't, and neither have any of the hundreds of players that I've played with over the decades. So as long as you can connect it to a PC interest, however tenuous, it's okay? Railroading is also taking control of the PCs without having an in game reason for the control, eliminating choices, and more. It can't be stronger on options. Players in both styles can think of all the same things, but only one of the styles has a DM also thinking of things for the players to have fun with. Also, nice bit of hyperbole with the whole infinite fun things. People are flat out incapable of even coming close to thinking of infinite things, let alone infinite things that are fun. Heck, at any given moment they aren't even capable of thinking of all the things that they have had fun with in their lives. No, that's provably false. If you can think of even one thing that is fun, your statement there is false. I never said they couldn't think of fun things. I said they can't think of all things that they would find fun, and that's a fact. People are limited, even geniuses. Yes, I know that you can opt to miss out on the fun things along the trip in an RPG. My point with the example was to demonstrate through an analogy that you can encounter enjoyable things along a trip that you didn't think of yourself. This is a fact. In an RPG you can indeed not think of something, have the DM think of it, and still enjoy it. [/QUOTE]
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