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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7384044" data-attributes="member: 29398"><p>In theory, yes. In practice, most of the time players will only make other choices, or even consider making other choices or changes of course, if they know a) the option to make those choices exists and b) what options they have to choose from.</p><p></p><p>And that's also the way a fictional world would work for its inhabitants, were it somewhat realistic.</p><p>In an RPG one of the goals is to have fun playing your character. It's not the only goal by any means.</p><p></p><p>I guess the difference is that in one game type it's on the DM to provide some choices and distractions and options thus giving the players knowledge that such exist, where in the second game type it's more on the players to author their own choices and distractions and options...which can be more or less hard to do depending on how open the table is to such authorship.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7384044, member: 29398"] In theory, yes. In practice, most of the time players will only make other choices, or even consider making other choices or changes of course, if they know a) the option to make those choices exists and b) what options they have to choose from. And that's also the way a fictional world would work for its inhabitants, were it somewhat realistic. In an RPG one of the goals is to have fun playing your character. It's not the only goal by any means. I guess the difference is that in one game type it's on the DM to provide some choices and distractions and options thus giving the players knowledge that such exist, where in the second game type it's more on the players to author their own choices and distractions and options...which can be more or less hard to do depending on how open the table is to such authorship. [/QUOTE]
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