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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7384320" data-attributes="member: 82106"><p>OK, and I posit that one of the 'right' answers to this is 'zero things', and that's usually what I choose. There's no number that is magically 'railroading' or 'not railroading' (which was the original assertion, that Pemerton was railroading). Again, this is an aesthetic choice and an 'authorial' choice, and is perfectly consonant with good DMing! IMHO as you add more such distractions and 'dross' you degrade the focus of the game and it becomes less engaging. Still, you can add some fairly relevant thing, particularly if it is an obstacle or presents a choice (IE challenges the player's agenda/character beliefs).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7384320, member: 82106"] OK, and I posit that one of the 'right' answers to this is 'zero things', and that's usually what I choose. There's no number that is magically 'railroading' or 'not railroading' (which was the original assertion, that Pemerton was railroading). Again, this is an aesthetic choice and an 'authorial' choice, and is perfectly consonant with good DMing! IMHO as you add more such distractions and 'dross' you degrade the focus of the game and it becomes less engaging. Still, you can add some fairly relevant thing, particularly if it is an obstacle or presents a choice (IE challenges the player's agenda/character beliefs). [/QUOTE]
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