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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7384406" data-attributes="member: 29398"><p>Where I say just throw it all in! Oftentimes I've found that what you call "flailing around from one minor incident to another" (which is what the first few adventures in my campaigns usually consist of) is the genesis of what later grows to be important in the game, be it via player interest or the DM's pre-conceived story or (most commonly) a combination of both.</p><p></p><p>So hang the flippin' knight on the wall and see what they make of it! Hell, for all that it could have been just some random unlucky bonehead who ended up chained to a wall. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>True - the hung knight could tie in to something they've already thought about...or it could give them something entirely new to think about. Either way, it's good.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7384406, member: 29398"] Where I say just throw it all in! Oftentimes I've found that what you call "flailing around from one minor incident to another" (which is what the first few adventures in my campaigns usually consist of) is the genesis of what later grows to be important in the game, be it via player interest or the DM's pre-conceived story or (most commonly) a combination of both. So hang the flippin' knight on the wall and see what they make of it! Hell, for all that it could have been just some random unlucky bonehead who ended up chained to a wall. :) True - the hung knight could tie in to something they've already thought about...or it could give them something entirely new to think about. Either way, it's good. [/QUOTE]
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