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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7384634" data-attributes="member: 82106"><p>I don't disagree that genre, or in the case of DS a specific milieu that has particular genre conventions that are desired, isn't an OK reason to make certain specific options unavailable. So, yes, if the players agree to play DS and then insist they want to go off to visit the northern barbarians who don't exist in that game and aren't genre appropriate for it, then its on them, not me as GM. But if they're playing in generic fantasy land, which covers MOST D&D campaigns more-or-less, then its a little less clear why that shouldn't be allowed, or that the players ruled it out.</p><p></p><p></p><p>So, now Story Now techniques are 'killing player ideas'??? Ummmmm? Huh? What? Gotten lost in a maze of posts or something? Sorry, you're not making any sense to me here. The universal position is that players knowledge of what they want is deeper than anyone else's and that their interests should be played to, that's NOT killing their ideas! </p><p></p><p></p><p>Yeah, I could imagine a DMPC in Story Now, nothing prevents it, but it seems like it wouldn't make a whole lot of sense. Certainly not in the fairly distasteful way that most such creatures exist (IE as a sort of Mary Sue and plot enforcer). Anyway, I guess we agree on this one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. </p><p></p><p></p><p></p><p>In a lot of ways, though I think we do GM using fairly diverse strategies. There are common techniques though, and the ultimate goal is the same for the most part.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7384634, member: 82106"] I don't disagree that genre, or in the case of DS a specific milieu that has particular genre conventions that are desired, isn't an OK reason to make certain specific options unavailable. So, yes, if the players agree to play DS and then insist they want to go off to visit the northern barbarians who don't exist in that game and aren't genre appropriate for it, then its on them, not me as GM. But if they're playing in generic fantasy land, which covers MOST D&D campaigns more-or-less, then its a little less clear why that shouldn't be allowed, or that the players ruled it out. So, now Story Now techniques are 'killing player ideas'??? Ummmmm? Huh? What? Gotten lost in a maze of posts or something? Sorry, you're not making any sense to me here. The universal position is that players knowledge of what they want is deeper than anyone else's and that their interests should be played to, that's NOT killing their ideas! Yeah, I could imagine a DMPC in Story Now, nothing prevents it, but it seems like it wouldn't make a whole lot of sense. Certainly not in the fairly distasteful way that most such creatures exist (IE as a sort of Mary Sue and plot enforcer). Anyway, I guess we agree on this one ;). In a lot of ways, though I think we do GM using fairly diverse strategies. There are common techniques though, and the ultimate goal is the same for the most part. [/QUOTE]
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