Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7385487" data-attributes="member: 42582"><p>Sure. Those are actual things that a real person does in the real world, involving various physical things (pieces, board) understood to have a certain siginficance as game pieces.</p><p></p><p>The clearest analogue in a RPG is declaring an action for your PC, and rolling dice to see whether or not the action succeeds.</p><p></p><p>The biggest difference between chess and a RPG is that a RPG involves a shared fiction, which provides context for action declaration and action resolution.</p><p></p><p>No. In the context of "GM-driven" RPGing, I mostly wrote about the GM reading things from, or referring to, his/her notes. It is [MENTION=23751]Maxperson[/MENTION] who has insistied that even in GM-driven RPGing most stuff is being made up during the course of play.</p><p></p><p>This is all more-or-less as per Gygaxian dungeoneering. As I said in the OP, I think it breaks down once worlds get remotely verimilitudinous.</p><p></p><p>Eg a PC goes to a baker in a moderately sized city to look for a mince pie. Does the baker have one for sale? What is the probability?</p><p></p><p>At a beach, what is the probability of some driftwood being within reach?</p><p></p><p>In a bar, what is the probability of someone starting a fight if a PC is rude to him/her?</p><p></p><p>And do the players know these probabilities? If not, how are they meant to meaningfully declare actions for their PCs?</p><p></p><p>This is an example of what I describe as "hidden" or unrevealed backstory being used to defeat player action declarations, by being treated as an aspect of the fictional positioning that determines the outcome, although the player didn't know about it.</p><p></p><p>In classic dungeon play, a significant goal of play is for the players to <em>learn this stuff</em> - ie to learn, by means of "exploration", the content of the GM's notes. But in "living, breathing world" play I think that that sort of goal becomes much harder, as the parameters of the "exploration" task become almost completely open-ended.</p><p></p><p>I think there are some non-sequiturs here.</p><p></p><p>As a GM, I work hard to foster a feeling of a "living, breathing world", with a high degree of consitency and verisimilitude. My own view is that I do a reasonable job - the gameworlds of my campaigns seems as rich and evocative as most examples I read about on ENworld, for instance, and moreso than many.</p><p></p><p>There is no general connection between these goals for setting, and having the setting authored by the GM in advance so that a signficant goal of play is the players learning what that is. If players enjoy play oriented around such learning, well, obviously that's their preference and their prerogative. I'm just denying that there is any special connection betwen that particular technique, and a rich and verisimilitudinous setting.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7385487, member: 42582"] Sure. Those are actual things that a real person does in the real world, involving various physical things (pieces, board) understood to have a certain siginficance as game pieces. The clearest analogue in a RPG is declaring an action for your PC, and rolling dice to see whether or not the action succeeds. The biggest difference between chess and a RPG is that a RPG involves a shared fiction, which provides context for action declaration and action resolution. No. In the context of "GM-driven" RPGing, I mostly wrote about the GM reading things from, or referring to, his/her notes. It is [MENTION=23751]Maxperson[/MENTION] who has insistied that even in GM-driven RPGing most stuff is being made up during the course of play. This is all more-or-less as per Gygaxian dungeoneering. As I said in the OP, I think it breaks down once worlds get remotely verimilitudinous. Eg a PC goes to a baker in a moderately sized city to look for a mince pie. Does the baker have one for sale? What is the probability? At a beach, what is the probability of some driftwood being within reach? In a bar, what is the probability of someone starting a fight if a PC is rude to him/her? And do the players know these probabilities? If not, how are they meant to meaningfully declare actions for their PCs? This is an example of what I describe as "hidden" or unrevealed backstory being used to defeat player action declarations, by being treated as an aspect of the fictional positioning that determines the outcome, although the player didn't know about it. In classic dungeon play, a significant goal of play is for the players to [I]learn this stuff[/I] - ie to learn, by means of "exploration", the content of the GM's notes. But in "living, breathing world" play I think that that sort of goal becomes much harder, as the parameters of the "exploration" task become almost completely open-ended. I think there are some non-sequiturs here. As a GM, I work hard to foster a feeling of a "living, breathing world", with a high degree of consitency and verisimilitude. My own view is that I do a reasonable job - the gameworlds of my campaigns seems as rich and evocative as most examples I read about on ENworld, for instance, and moreso than many. There is no general connection between these goals for setting, and having the setting authored by the GM in advance so that a signficant goal of play is the players learning what that is. If players enjoy play oriented around such learning, well, obviously that's their preference and their prerogative. I'm just denying that there is any special connection betwen that particular technique, and a rich and verisimilitudinous setting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top