Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7385530" data-attributes="member: 42582"><p>I think "story now" is demanding not so much in the mechanical sense (4e or BW is mechanically demanding, but HeroQuest revised or Cortex+ Heroic really aren't) but in that the player has to have some vision for where s/he wants the game to go.</p><p></p><p>And in any game that's not completely light-hearted, s/he has to be prepared to stick to some sort of vision even as his/her PC suffers adversity. I think that can turn out to be surprisingly hard for some players.</p><p></p><p>This clear statement of preference made me think about my own.</p><p></p><p>Introspection is hard, but I think I want to say this: most important to me is player engagement with, and investment in, the fiction. I want the players to care what happens in the game. I want it to go beyond mere pretending and into (what I call) "inhabitation". Things I think of are a player saying "I feel really good about not having killed that bear" - where they chose to tame rather than fight the bear not because it was easier (an elite 13th (?) level challenge either in combat or as a skill challenge) but because they cared about the life of an animal. Or the party spending an hour debating what to do about the name of the Raven Queen, because some want to promote her and others want to constrain here. Or the player of the epic tier fighter who is now the god of imprisonment giving an impassioned speech in the court of Yan-C-Bin about the fate that will befall any djinni who help precipitate a Dusk War - and spending an action point to make sure that the Intimidate check is a success.</p><p></p><p>I've got nothing against crunchy mechanics - I play 4e and Burning Wheel, and spent nearly 20 years playing Rolemaster - but I don't want my RPGing to feel like wargaming. The mechanics should support inhabitation, and help my character feel like my character. They shouldn't create a pull to expedience that gets in the way of playing my character.</p><p></p><p>For me, it is these reasons that make me favour a player-driven game. I'm sure creativity is in there somewhere, but that's not the primary concept or description that I emphasise.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7385530, member: 42582"] I think "story now" is demanding not so much in the mechanical sense (4e or BW is mechanically demanding, but HeroQuest revised or Cortex+ Heroic really aren't) but in that the player has to have some vision for where s/he wants the game to go. And in any game that's not completely light-hearted, s/he has to be prepared to stick to some sort of vision even as his/her PC suffers adversity. I think that can turn out to be surprisingly hard for some players. This clear statement of preference made me think about my own. Introspection is hard, but I think I want to say this: most important to me is player engagement with, and investment in, the fiction. I want the players to care what happens in the game. I want it to go beyond mere pretending and into (what I call) "inhabitation". Things I think of are a player saying "I feel really good about not having killed that bear" - where they chose to tame rather than fight the bear not because it was easier (an elite 13th (?) level challenge either in combat or as a skill challenge) but because they cared about the life of an animal. Or the party spending an hour debating what to do about the name of the Raven Queen, because some want to promote her and others want to constrain here. Or the player of the epic tier fighter who is now the god of imprisonment giving an impassioned speech in the court of Yan-C-Bin about the fate that will befall any djinni who help precipitate a Dusk War - and spending an action point to make sure that the Intimidate check is a success. I've got nothing against crunchy mechanics - I play 4e and Burning Wheel, and spent nearly 20 years playing Rolemaster - but I don't want my RPGing to feel like wargaming. The mechanics should support inhabitation, and help my character feel like my character. They shouldn't create a pull to expedience that gets in the way of playing my character. For me, it is these reasons that make me favour a player-driven game. I'm sure creativity is in there somewhere, but that's not the primary concept or description that I emphasise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top