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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7385535" data-attributes="member: 23751"><p>That's because, no matter how detailed the notes about the world, you aren't going to write up more than 5% of it, which means a lot will happen outside of those notes and you will have to guess/make up things. See the #5 you quoted.</p><p></p><p></p><p></p><p>Players don't need to know the probabilities in order to meaningfully declare actions for their PCs. I've gone in to strange places and had plenty of meaningful interactions, without knowing anything about the place in advance other than it was a post office, store, party, or whatever. The meaning is in the interaction between the PC being rude and the bar patron, not in whether a fight happens or not. </p><p></p><p></p><p></p><p>I don't see how that's even possible. One of the biggest hallmarks of a "living, breathing world" is that stuff goes on in the world outside of the PCs, the influence of the PCs, and what they are interested in. They will hear stories and rumors about what is happening in Waterdeep, even as they go about their own interests in the far south. In story now, nothing goes on outside of the PCs like that.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7385535, member: 23751"] That's because, no matter how detailed the notes about the world, you aren't going to write up more than 5% of it, which means a lot will happen outside of those notes and you will have to guess/make up things. See the #5 you quoted. Players don't need to know the probabilities in order to meaningfully declare actions for their PCs. I've gone in to strange places and had plenty of meaningful interactions, without knowing anything about the place in advance other than it was a post office, store, party, or whatever. The meaning is in the interaction between the PC being rude and the bar patron, not in whether a fight happens or not. I don't see how that's even possible. One of the biggest hallmarks of a "living, breathing world" is that stuff goes on in the world outside of the PCs, the influence of the PCs, and what they are interested in. They will hear stories and rumors about what is happening in Waterdeep, even as they go about their own interests in the far south. In story now, nothing goes on outside of the PCs like that. [/QUOTE]
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