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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7385554" data-attributes="member: 42582"><p>OK. I don't see how that has any bearing on my reply to [MENTION=29398]Lanefan[/MENTION]. Are you agreeing or disagreeing with him that ""Sometimes dangerous" automatically means "interesting" because as soon as there's danger then either combat mechanics (for combat) or some other sort of hazard-resolution mechanics (for other hazards e.g. landslide or getting lost) come into play"?</p><p></p><p>How do you know this? Were you at the table? Would the world have been "deeper" because I mentioned a near-miss with a light plane flying without a licence over Siberia? And made the players roll to see whether or not they collided with it?</p><p></p><p>Where are your actual play posts that show this depth of world resulting from your techniques?</p><p></p><p>I have no idea what this metaphor is meant to convey.</p><p></p><p>I've got dozens of actual play posts on these boards, with several links to some of them in this thread. Here are extracts from two of them:</p><p></p><p>[sblock]</p><p>[/sblock]</p><p></p><p>I have no idea how you think that maps onto your arithmetic theory of narration - but as far as rich, "living breathing worlds" are concerned I'm pretty happy with it.</p><p></p><p>This is all you just making stuff up.</p><p></p><p>Here's a repost of the actual example:</p><p></p><p style="margin-left: 20px"></p><p></p><p>So where did I say that this bit - <players adjust equpiment lists, make checks, adjust healing surge totals if required> - takes 5 seconds? Or 5 minutes? Where did I say that the players had no chance to declare Stealth if they wanted to? That's all just your assumption and projection.</p><p></p><p>And as far as the variant is concerned, where did I "bypass the approach to the giants' territory"? I described it: "you find yourself at the entrance to a massive cavern." What makes you assume that the PCs must be able to spot the giants before the giants spot them?</p><p></p><p>And finally, here is a quote from AbdulAlhazred, that started this whole discussion of fire giants:</p><p></p><p style="margin-left: 20px"></p><p></p><p>You are assuming that it is a <em>bad thing</em> for the players that their PCs have been spotted by giants. Whereas, following AbdulAlhazred's post, I was envisaging that the players <em>want to fight giants</em>. (If they didn't, presumably they would have taken some steps to avoid the risk of a fight. It's sheer projection on your part to assume that they weren't able to because <reasons>.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7385554, member: 42582"] OK. I don't see how that has any bearing on my reply to [MENTION=29398]Lanefan[/MENTION]. Are you agreeing or disagreeing with him that ""Sometimes dangerous" automatically means "interesting" because as soon as there's danger then either combat mechanics (for combat) or some other sort of hazard-resolution mechanics (for other hazards e.g. landslide or getting lost) come into play"? How do you know this? Were you at the table? Would the world have been "deeper" because I mentioned a near-miss with a light plane flying without a licence over Siberia? And made the players roll to see whether or not they collided with it? Where are your actual play posts that show this depth of world resulting from your techniques? I have no idea what this metaphor is meant to convey. I've got dozens of actual play posts on these boards, with several links to some of them in this thread. Here are extracts from two of them: [sblock] [/sblock] I have no idea how you think that maps onto your arithmetic theory of narration - but as far as rich, "living breathing worlds" are concerned I'm pretty happy with it. This is all you just making stuff up. Here's a repost of the actual example: [indent][/indent] So where did I say that this bit - <players adjust equpiment lists, make checks, adjust healing surge totals if required> - takes 5 seconds? Or 5 minutes? Where did I say that the players had no chance to declare Stealth if they wanted to? That's all just your assumption and projection. And as far as the variant is concerned, where did I "bypass the approach to the giants' territory"? I described it: "you find yourself at the entrance to a massive cavern." What makes you assume that the PCs must be able to spot the giants before the giants spot them? And finally, here is a quote from AbdulAlhazred, that started this whole discussion of fire giants: [indent][/indent] You are assuming that it is a [I]bad thing[/I] for the players that their PCs have been spotted by giants. Whereas, following AbdulAlhazred's post, I was envisaging that the players [I]want to fight giants[/I]. (If they didn't, presumably they would have taken some steps to avoid the risk of a fight. It's sheer projection on your part to assume that they weren't able to because <reasons>.) [/QUOTE]
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