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What is *worldbuilding* for?
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<blockquote data-quote="darkbard" data-source="post: 7386793" data-attributes="member: 1282"><p>No, I'm trying to extrapolate from the rather imperfect example of comparing across genres. But such a venture is likely pointless, for LotR is a work of fiction authored by a single person, not an RPG played by a group of people with various goals and desiderata for their PCs and game play.</p><p></p><p>What you consistently seem to miss, or ignore, or whatever in this branch of the discussion, no matter how many times [MENTION=42582]pemerton[/MENTION] or [MENTION=82106]AbdulAlhazred[/MENTION] explain it to you, is that if the players in a game express their goals by declaring actions for their PCs, it reduces player agency for the GM to intervene other material of interest to the GM only in place of engaging the stated goals. Essentially, by the players not declaring that they approach stealthily, search for hidden altars along the route, etc. they are indicating such things are not of interest to them at this moment of play. You may not enjoy this mode of play, but your insistence that such players *must* be presented with obstacles, etc. to their expressed action declarations in the interest of their own agency is, as already noted, illogical and silly.</p></blockquote><p></p>
[QUOTE="darkbard, post: 7386793, member: 1282"] No, I'm trying to extrapolate from the rather imperfect example of comparing across genres. But such a venture is likely pointless, for LotR is a work of fiction authored by a single person, not an RPG played by a group of people with various goals and desiderata for their PCs and game play. What you consistently seem to miss, or ignore, or whatever in this branch of the discussion, no matter how many times [MENTION=42582]pemerton[/MENTION] or [MENTION=82106]AbdulAlhazred[/MENTION] explain it to you, is that if the players in a game express their goals by declaring actions for their PCs, it reduces player agency for the GM to intervene other material of interest to the GM only in place of engaging the stated goals. Essentially, by the players not declaring that they approach stealthily, search for hidden altars along the route, etc. they are indicating such things are not of interest to them at this moment of play. You may not enjoy this mode of play, but your insistence that such players *must* be presented with obstacles, etc. to their expressed action declarations in the interest of their own agency is, as already noted, illogical and silly. [/QUOTE]
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