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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7386854" data-attributes="member: 23751"><p>[MENTION=42582]pemerton[/MENTION] admitted to doing exactly that a few pages ago. He said he brought up things that were not yet of interest to the players. If they aren't of interest to the players yet, they aren't a stated goal that he is engaging. Either those things were of interest to the DM only, or he was doing what I do and coming up with things that he thought they might become interested in, which would be a plot hook that he says he doesn't do.</p><p></p><p>Or they didn't think of it. I find the assumption that Story Now players are perfect and never overlook anything to be amusing. I find the idea that if I am playing Story Now, I have to plot out possible things that might happen at the end of the trip so that I can see if I need to tell the DM before my character leaves what I want to do, to be disheartening. I don't like having to play a mental game of chess with the DM, plotting out my moves well in advance. And I find the constant twisting of my words in this thread into things that I didn't say or mean to be annoying. Nothing I've said represents an obstacle to the declarations of the players.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7386854, member: 23751"] [MENTION=42582]pemerton[/MENTION] admitted to doing exactly that a few pages ago. He said he brought up things that were not yet of interest to the players. If they aren't of interest to the players yet, they aren't a stated goal that he is engaging. Either those things were of interest to the DM only, or he was doing what I do and coming up with things that he thought they might become interested in, which would be a plot hook that he says he doesn't do. Or they didn't think of it. I find the assumption that Story Now players are perfect and never overlook anything to be amusing. I find the idea that if I am playing Story Now, I have to plot out possible things that might happen at the end of the trip so that I can see if I need to tell the DM before my character leaves what I want to do, to be disheartening. I don't like having to play a mental game of chess with the DM, plotting out my moves well in advance. And I find the constant twisting of my words in this thread into things that I didn't say or mean to be annoying. Nothing I've said represents an obstacle to the declarations of the players. [/QUOTE]
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