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What is *worldbuilding* for?
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<blockquote data-quote="tomBitonti" data-source="post: 7387310" data-attributes="member: 13107"><p>Much of the discussion has stayed away from this sort of practical question.</p><p></p><p>I've found that WorldBuilding is necessary when I GM so that I can present options to the players in a coherent, consistent fashion. I find that the more that I make up on the spot, the harder it is to stay consistent, especially if players have repeat encounters with a location or creature.</p><p></p><p>Putting in a rough timeline in which the players are operations enables the placement events and encounters around the players chosen activities so to increase the sense of being immersed in a real world.</p><p></p><p>Neither of these purposes is there to take away player agency, in any serious fashion. If anything, they provide a framework from which players can base their actions.</p><p></p><p>Thx!</p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 7387310, member: 13107"] Much of the discussion has stayed away from this sort of practical question. I've found that WorldBuilding is necessary when I GM so that I can present options to the players in a coherent, consistent fashion. I find that the more that I make up on the spot, the harder it is to stay consistent, especially if players have repeat encounters with a location or creature. Putting in a rough timeline in which the players are operations enables the placement events and encounters around the players chosen activities so to increase the sense of being immersed in a real world. Neither of these purposes is there to take away player agency, in any serious fashion. If anything, they provide a framework from which players can base their actions. Thx! TomB [/QUOTE]
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