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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7387507" data-attributes="member: 82106"><p>What makes it important? It may be important TO YOU because tracking it is something you like to do, or you like to have PCs with goals like "accumulate a huge amount of gold" or something like that. Admittedly that's a fairly common motivation amongst people...</p><p></p><p></p><p>As I said, I'd want to know in SOME situations. MOST of the time I've found that players don't even really track it accurately anyway. One guy says "Oh, we'll split the treasure from last week" and writes 20% of it on his sheet, and the guy that had it all written on HIS sheet didn't bother to mark that. 3 weeks later nobody even remembers. I assert that, for any party above level 2, in any D&D game that the coins marked on their sheet are just some sort of approximation, convenient number, or even simply made up "Oh, didn't I find 200gp in that orc cave? Yeah I must have that on me somewhere....". Its pretend money, it has no fixed amounts associated with it, and mostly in D&D it was just rolled randomly on some dice anyway.</p><p></p><p></p><p>But I don't play to find out how the numbers on my sheet change. I play to learn about my character, his place in the world, what he's going to do next, and even who he is connected with. Numbers are boring, I crunch them with large clusters of computers all day, they mean less than nothing in the end.</p><p></p><p></p><p>Again, so what? I mean, these things MIGHT be significant, but there are plenty of significant things that the players ASKED FOR that I can inflict them with. Random sea monsters weren't on that list, so lets just move on! If all we are getting out of this is effectively the color "here be monsters" then I can describe the trip as long and tedious, except when the sea monster was sighted.</p><p></p><p>Wandering monsters were invented pretty much as an anti-5-minute-workday rule. If you try to rest in the dungeon, you get gnawed on all night until you either leave or die.</p><p></p><p></p><p>And that is our point, YES IT SHOULD!</p><p></p><p></p><p>And we did play it out. I described the trip to the giant cave. Actually I think it was [MENTION=42582]pemerton[/MENTION] that described it, I sort of just implied it was the next thing up. It just wasn't dramatically signficant.</p><p></p><p></p><p>I think your assumptions have some fundamental flaws, but we've already covered that ground.</p><p></p><p></p><p></p><p>As I recall from the bits of description of it I read that event pretty much drove all the action from there on out, either directly or indirectly.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7387507, member: 82106"] What makes it important? It may be important TO YOU because tracking it is something you like to do, or you like to have PCs with goals like "accumulate a huge amount of gold" or something like that. Admittedly that's a fairly common motivation amongst people... As I said, I'd want to know in SOME situations. MOST of the time I've found that players don't even really track it accurately anyway. One guy says "Oh, we'll split the treasure from last week" and writes 20% of it on his sheet, and the guy that had it all written on HIS sheet didn't bother to mark that. 3 weeks later nobody even remembers. I assert that, for any party above level 2, in any D&D game that the coins marked on their sheet are just some sort of approximation, convenient number, or even simply made up "Oh, didn't I find 200gp in that orc cave? Yeah I must have that on me somewhere....". Its pretend money, it has no fixed amounts associated with it, and mostly in D&D it was just rolled randomly on some dice anyway. But I don't play to find out how the numbers on my sheet change. I play to learn about my character, his place in the world, what he's going to do next, and even who he is connected with. Numbers are boring, I crunch them with large clusters of computers all day, they mean less than nothing in the end. Again, so what? I mean, these things MIGHT be significant, but there are plenty of significant things that the players ASKED FOR that I can inflict them with. Random sea monsters weren't on that list, so lets just move on! If all we are getting out of this is effectively the color "here be monsters" then I can describe the trip as long and tedious, except when the sea monster was sighted. Wandering monsters were invented pretty much as an anti-5-minute-workday rule. If you try to rest in the dungeon, you get gnawed on all night until you either leave or die. And that is our point, YES IT SHOULD! And we did play it out. I described the trip to the giant cave. Actually I think it was [MENTION=42582]pemerton[/MENTION] that described it, I sort of just implied it was the next thing up. It just wasn't dramatically signficant. I think your assumptions have some fundamental flaws, but we've already covered that ground. As I recall from the bits of description of it I read that event pretty much drove all the action from there on out, either directly or indirectly. [/QUOTE]
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