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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7387566" data-attributes="member: 82106"><p>They tried to go over the mountains. In RPG hypothetical LoTR land they failed some sort of mechanical challenge and were turned back. Then they went to Moria. Here we see EXACTLY why you don't skip to the end of the story! The GM said "Oh, you want to go to Mordor and dispose of the ring... OK, you have to cross the Misty Mountains Dark and Cold!" This is HOW Story Now evolves story. The GM introduces scenes which frame putting the character's goals and beliefs to the test, which is another word for CONFLICT. </p><p></p><p>Sauron himself is an adversary (as is Saruman). These adversaries are substantial elements of the drama. Without them, without problems to overcome there's no story. Its not 'Story Ends Now'. Our hypothetical JRRT, GM extraordinaire, wisely put a challenge in the player's way. Now, they had a choice, to try to up the stakes on Caradharas and push on, into very likely death, or retreat and choose the grim and uncertain Mines of Moria. The fact that Gimli is served by going to the mines is useful to the GM, but its only one of his goals and not the most central one. In fact in Story Now No Myth, the Mines ONLY EXISTED because the PCs failed on the Mountain and the GM then noted Gimli's "I want to find out the fate of my cousin Balin, Lord of Moria." and hatched a plan (framed a new scene).</p><p></p><p>This is how these games work.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7387566, member: 82106"] They tried to go over the mountains. In RPG hypothetical LoTR land they failed some sort of mechanical challenge and were turned back. Then they went to Moria. Here we see EXACTLY why you don't skip to the end of the story! The GM said "Oh, you want to go to Mordor and dispose of the ring... OK, you have to cross the Misty Mountains Dark and Cold!" This is HOW Story Now evolves story. The GM introduces scenes which frame putting the character's goals and beliefs to the test, which is another word for CONFLICT. Sauron himself is an adversary (as is Saruman). These adversaries are substantial elements of the drama. Without them, without problems to overcome there's no story. Its not 'Story Ends Now'. Our hypothetical JRRT, GM extraordinaire, wisely put a challenge in the player's way. Now, they had a choice, to try to up the stakes on Caradharas and push on, into very likely death, or retreat and choose the grim and uncertain Mines of Moria. The fact that Gimli is served by going to the mines is useful to the GM, but its only one of his goals and not the most central one. In fact in Story Now No Myth, the Mines ONLY EXISTED because the PCs failed on the Mountain and the GM then noted Gimli's "I want to find out the fate of my cousin Balin, Lord of Moria." and hatched a plan (framed a new scene). This is how these games work. [/QUOTE]
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