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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7387841" data-attributes="member: 23751"><p>The adventures of the 9 members of the company were important, but they were not goals. Pippin did not have the goal of becoming a guard to the steward. That happened as a result of the journey not being rushed to the conclusion, but instead being walked out. Merry and Pippin did not have goals to go to Fangorn and meet ents, but rather that also happened as a result of the journey. The same with the rest of them. The only two real goals were destroy the ring at Mt. Doom and the lesser goal of become king for Aragorn. This is a great example of the style that I and [MENTION=29398]Lanefan[/MENTION] espouse. The journey can result in all kinds of awesome roleplaying, character changing, and world changing events. Those events are missed out on in Story Now when you just put the PCs at the giants, because that's what the interest/goal is.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7387841, member: 23751"] The adventures of the 9 members of the company were important, but they were not goals. Pippin did not have the goal of becoming a guard to the steward. That happened as a result of the journey not being rushed to the conclusion, but instead being walked out. Merry and Pippin did not have goals to go to Fangorn and meet ents, but rather that also happened as a result of the journey. The same with the rest of them. The only two real goals were destroy the ring at Mt. Doom and the lesser goal of become king for Aragorn. This is a great example of the style that I and [MENTION=29398]Lanefan[/MENTION] espouse. The journey can result in all kinds of awesome roleplaying, character changing, and world changing events. Those events are missed out on in Story Now when you just put the PCs at the giants, because that's what the interest/goal is. [/QUOTE]
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