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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7388225" data-attributes="member: 29398"><p>Is the aborted combat with the watcher a success (they avoided the creature and thus would get xp for it) or a failure (they stirred it up in the first place)?</p><p></p><p>I believe it. That doesn't mean I like it.</p><p></p><p>This is great as long as you can guarantee there will be some failures along the way to make things interesting and-or challenging. But one assumes the players are within reason maxing their odds of success as best they can, meaning that what has the potential to be an exciting and interesting adventure (LotR as written) could instead turn into a rather boring cakewalk (they just go around the south end of the mountains and reach the Rohan unopposed) if the dice allow it.</p><p></p><p>Either way, the failure vs. the giants is not the players' fault this time - it's on the DM for not giving the players a chance to prepare and-or determine the PCs' method and direction of approach.</p><p></p><p>The DM can mitigate her error by not having the giants chase the PCs if they retreat, but even then the giants will suddenly be much more alert than before and the PCs will have a harder time trying any sort of stealth approach. Or if the PCs decide to fight and are getting pasted due to lack of preparedness she can find a reason for the giants to pull back. Either way, it's poorly done.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7388225, member: 29398"] Is the aborted combat with the watcher a success (they avoided the creature and thus would get xp for it) or a failure (they stirred it up in the first place)? I believe it. That doesn't mean I like it. This is great as long as you can guarantee there will be some failures along the way to make things interesting and-or challenging. But one assumes the players are within reason maxing their odds of success as best they can, meaning that what has the potential to be an exciting and interesting adventure (LotR as written) could instead turn into a rather boring cakewalk (they just go around the south end of the mountains and reach the Rohan unopposed) if the dice allow it. Either way, the failure vs. the giants is not the players' fault this time - it's on the DM for not giving the players a chance to prepare and-or determine the PCs' method and direction of approach. The DM can mitigate her error by not having the giants chase the PCs if they retreat, but even then the giants will suddenly be much more alert than before and the PCs will have a harder time trying any sort of stealth approach. Or if the PCs decide to fight and are getting pasted due to lack of preparedness she can find a reason for the giants to pull back. Either way, it's poorly done. Lanefan [/QUOTE]
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