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What is *worldbuilding* for?
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<blockquote data-quote="Lanefan" data-source="post: 7388246" data-attributes="member: 29398"><p>They couldn't, unless they were rude and interrupted you while you were talking.</p><p></p><p>System dependent, I suppose...4e's not my cup of tea for a boatload of reasons, this just points out two (1. no surprise rules 2. the warlord class and all it entails)</p><p></p><p>You've twisted the example; it has nothing to do with flight! I was originally talking about a medieval-fantasy journey from Washington to Tokyo (in comparison with a similar journey from Boston to New York) and even joked there about not having the Stark jet available.</p><p></p><p>Yes, a jet plane makes the trip quite a trivial thing. But having to do it on foot/wagon/ship is not trivial at all, which was and still is my point.</p><p></p><p>Yep, happens in the game too. I was trying not to make the example too cloudy.</p><p></p><p>So in a bizarre way it's come full circle from 1e D&D - there g.p. = x.p. and here x.p. = g.p.</p><p></p><p>What about ammunition e.g. arrows, bolts, bullets - is that tracked?</p><p></p><p>Hey, I'm not saying old-school D&D doesn't have its whacked-out moments! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> This is why I always put the qualifier "where it can" on my statement that a game world should try to reflect reality, as I'm well aware there'll be all kinds of situations where it can't.</p><p></p><p>A more relevant example: at the moment in my game the party are counting every drop of oil they brought with them, as they're up against trolls. Lots of trolls... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A druid that could generate a 4-day rainstorm would be high-level enough to have already ascended to divinity! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But the rainstorm being divinely-caused would likely end up being the explanation I'd have to fall back on, and fortunately there's other mythos besides just Christian that have floods as part of their story.</p><p></p><p>Consequences for future play are great - I'm all for that!</p><p></p><p>It's consequences that should have impacted past play but didn't that I abhor.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7388246, member: 29398"] They couldn't, unless they were rude and interrupted you while you were talking. System dependent, I suppose...4e's not my cup of tea for a boatload of reasons, this just points out two (1. no surprise rules 2. the warlord class and all it entails) You've twisted the example; it has nothing to do with flight! I was originally talking about a medieval-fantasy journey from Washington to Tokyo (in comparison with a similar journey from Boston to New York) and even joked there about not having the Stark jet available. Yes, a jet plane makes the trip quite a trivial thing. But having to do it on foot/wagon/ship is not trivial at all, which was and still is my point. Yep, happens in the game too. I was trying not to make the example too cloudy. So in a bizarre way it's come full circle from 1e D&D - there g.p. = x.p. and here x.p. = g.p. What about ammunition e.g. arrows, bolts, bullets - is that tracked? Hey, I'm not saying old-school D&D doesn't have its whacked-out moments! :) This is why I always put the qualifier "where it can" on my statement that a game world should try to reflect reality, as I'm well aware there'll be all kinds of situations where it can't. A more relevant example: at the moment in my game the party are counting every drop of oil they brought with them, as they're up against trolls. Lots of trolls... :) A druid that could generate a 4-day rainstorm would be high-level enough to have already ascended to divinity! :) But the rainstorm being divinely-caused would likely end up being the explanation I'd have to fall back on, and fortunately there's other mythos besides just Christian that have floods as part of their story. Consequences for future play are great - I'm all for that! It's consequences that should have impacted past play but didn't that I abhor. Lanefan [/QUOTE]
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