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What is *worldbuilding* for?
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<blockquote data-quote="pemerton" data-source="post: 7388527" data-attributes="member: 42582"><p>All writing of fiction stories is "story now", in the sense that a person - the author - sits down <em>now</em> and writes a story.</p><p></p><p>Unlike RPGing, however, most published stories have been through processes of revision and editing. The relative lack of editing is one reason - obviously not the only one - why the stories generated via RPG play are likely to be less polished than those that are published by typical publishing houses.</p><p></p><p>The idea that you can't generate narratives like Tower of the Elephant or the trip through Moria via "story now" RPGing is obviously wrong. Those stories <em>were actually written by someone</em>, an author was attempting to convey a dramatic series of events that shine some sort of interesting light on some characters (moreso for the Moria sequence) and some themes (moreso, perhaps, for Tower of the Elephant, though hardly irrelevant for LotR). RPGing in accordance with "the standard narrativistic model" is intended to do the same thing. Where it differs is (i) it allocates different roles to different participants in the activity, and (ii) the nature of the activity is game-playing rather than pure storytelling.</p><p></p><p>The idea that you would <em>ever</em> produce something like the Moria sequence via dungeon-crawl type RPGing, where every corridor is mapped out and the arrival at every intersection is narrated by the GM, followed by the players describing how they cross through it, is obviously laughable. Because the Moria sequence does not contain that sort of material.</p><p></p><p>If the claim is that, by <em>editing and revising</em> a transcript of a dungeon-crawl type RPGing, you might get something that resembles the Moria sequence, well, that is utterly unsurrprising. All that amounts to is the claim that the Moria sequence is a writable story about fantastic personages making their way through a fantastic underworld - which claim is trivially true.</p><p></p><p>The goal of "story now" RPGing isn't to produce something that can be <em>edited and rewritten</em> to make a story. It's to produce a nd experience a story <em>in the actual moment of play</em>.</p><p></p><p>And for those who think it can't be done, well, they're wrong. How do I know? Because I've experienced it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7388527, member: 42582"] All writing of fiction stories is "story now", in the sense that a person - the author - sits down [I]now[/I] and writes a story. Unlike RPGing, however, most published stories have been through processes of revision and editing. The relative lack of editing is one reason - obviously not the only one - why the stories generated via RPG play are likely to be less polished than those that are published by typical publishing houses. The idea that you can't generate narratives like Tower of the Elephant or the trip through Moria via "story now" RPGing is obviously wrong. Those stories [I]were actually written by someone[/I], an author was attempting to convey a dramatic series of events that shine some sort of interesting light on some characters (moreso for the Moria sequence) and some themes (moreso, perhaps, for Tower of the Elephant, though hardly irrelevant for LotR). RPGing in accordance with "the standard narrativistic model" is intended to do the same thing. Where it differs is (i) it allocates different roles to different participants in the activity, and (ii) the nature of the activity is game-playing rather than pure storytelling. The idea that you would [I]ever[/I] produce something like the Moria sequence via dungeon-crawl type RPGing, where every corridor is mapped out and the arrival at every intersection is narrated by the GM, followed by the players describing how they cross through it, is obviously laughable. Because the Moria sequence does not contain that sort of material. If the claim is that, by [I]editing and revising[/I] a transcript of a dungeon-crawl type RPGing, you might get something that resembles the Moria sequence, well, that is utterly unsurrprising. All that amounts to is the claim that the Moria sequence is a writable story about fantastic personages making their way through a fantastic underworld - which claim is trivially true. The goal of "story now" RPGing isn't to produce something that can be [I]edited and rewritten[/I] to make a story. It's to produce a nd experience a story [I]in the actual moment of play[/I]. And for those who think it can't be done, well, they're wrong. How do I know? Because I've experienced it. [/QUOTE]
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