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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7388592" data-attributes="member: 82106"><p>This brings up a fine point of game design. Where 4e tends to a theory of granting success, and thus forward continuation of the story in the direction favored by the players, BW and even DW (6 or less fails, tougher odds than 4e SCs generally have) are much less generous. I think this partly stems from 4e's equivocal position as a Story Now game. The designers seem to have more envisaged play as a kind of mix of GM-generated content with "go to the action." Where it is incoherent it suffers.</p><p></p><p>When I wrote HoML, I found that DCs really needed to be considerably higher, and there aren't 'easy', 'medium', and 'hard' DCs either. If something is worth dicing for, then its 'hard'! That doesn't mean a skilled character is super likely to fail (maybe 25% of the time, or even 35% sometimes) but there's a lot of "things didn't quite go right" and the game generally specifies that missing your check by 5 or less points is a 'soft fail'. Beyond that you probably went from frying pan directly into fire. It works a bit better than the 4e math, IMHO.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7388592, member: 82106"] This brings up a fine point of game design. Where 4e tends to a theory of granting success, and thus forward continuation of the story in the direction favored by the players, BW and even DW (6 or less fails, tougher odds than 4e SCs generally have) are much less generous. I think this partly stems from 4e's equivocal position as a Story Now game. The designers seem to have more envisaged play as a kind of mix of GM-generated content with "go to the action." Where it is incoherent it suffers. When I wrote HoML, I found that DCs really needed to be considerably higher, and there aren't 'easy', 'medium', and 'hard' DCs either. If something is worth dicing for, then its 'hard'! That doesn't mean a skilled character is super likely to fail (maybe 25% of the time, or even 35% sometimes) but there's a lot of "things didn't quite go right" and the game generally specifies that missing your check by 5 or less points is a 'soft fail'. Beyond that you probably went from frying pan directly into fire. It works a bit better than the 4e math, IMHO. [/QUOTE]
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