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<blockquote data-quote="Lanefan" data-source="post: 7388595" data-attributes="member: 29398"><p>Actually it could, in that a DM narrating what you quoted would be fine except replacing "they" with "you" where relevant.</p><p></p><p>Why?</p><p></p><p>There are no intersections: "no openings to other galleries and tunnels on either side"; no distractions; no rubble or unsound ceiling, no danger. All of this is neatly summed up in that narration, which also doesn't just plop the characters at the end of the passage but <em>describes what they are passing through to get there</em>.</p><p></p><p>We did exactly this in the game I play in, last session: we walked through two days worth of almost-uniform boring straight-line passage. Thing was, we'd been warned by the locals that this passage was full of dangers - orcs used it as a hiding place, giant crocodiles roamed its length, etc. - and so we were on our guard the whole time and expecting trouble all the way. But in the end the only stops were, in order:</p><p></p><p>- we found a crack big enough to cause concern, the Dwarf checked for stability and all was good (very quick at the table)</p><p>- we found a campsite used by orcs; a quick look around and we carried on (took a minute or two at most at the table)</p><p>- ws stopped for an overnight rest (this took some time at the table due to some ongoing inter-PC role-play, due to the clerics having a hard time getting their spells back each monring, and due to us all having to check against a quasi-permanent local effect that wants to mess with our minds)</p><p>- we found a second, larger crack that led outdoors; a druid shapeshifted into a small bird and went out to see what was going on and where we were in relation to our destination, then came back (this took a few minutes at the table while what he saw was narrated)</p><p></p><p>The last noteworthy thing:</p><p></p><p>- we found a dead orc with its back burnt; this told us we were nearing the passage's end as we know from local info-gathering (and our own observation from a great distance) there be dragons ahead where the passage comes out; and very soon after this we also found a couple of landmarks within the passage the locals had told us about as signs we were nearing the end</p><p></p><p>This caused us to stop and camp out again, and the session ended there with us still making plans. Next session (and next morning) we spell up and then go take on - or evade - something like 15 (!) dragons that we need to get past in order to get where we're going.</p><p></p><p>Lan-"to tell the story of why we need to go where we're going would take far too long for me to want to type out"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7388595, member: 29398"] Actually it could, in that a DM narrating what you quoted would be fine except replacing "they" with "you" where relevant. Why? There are no intersections: "no openings to other galleries and tunnels on either side"; no distractions; no rubble or unsound ceiling, no danger. All of this is neatly summed up in that narration, which also doesn't just plop the characters at the end of the passage but [I]describes what they are passing through to get there[/I]. We did exactly this in the game I play in, last session: we walked through two days worth of almost-uniform boring straight-line passage. Thing was, we'd been warned by the locals that this passage was full of dangers - orcs used it as a hiding place, giant crocodiles roamed its length, etc. - and so we were on our guard the whole time and expecting trouble all the way. But in the end the only stops were, in order: - we found a crack big enough to cause concern, the Dwarf checked for stability and all was good (very quick at the table) - we found a campsite used by orcs; a quick look around and we carried on (took a minute or two at most at the table) - ws stopped for an overnight rest (this took some time at the table due to some ongoing inter-PC role-play, due to the clerics having a hard time getting their spells back each monring, and due to us all having to check against a quasi-permanent local effect that wants to mess with our minds) - we found a second, larger crack that led outdoors; a druid shapeshifted into a small bird and went out to see what was going on and where we were in relation to our destination, then came back (this took a few minutes at the table while what he saw was narrated) The last noteworthy thing: - we found a dead orc with its back burnt; this told us we were nearing the passage's end as we know from local info-gathering (and our own observation from a great distance) there be dragons ahead where the passage comes out; and very soon after this we also found a couple of landmarks within the passage the locals had told us about as signs we were nearing the end This caused us to stop and camp out again, and the session ended there with us still making plans. Next session (and next morning) we spell up and then go take on - or evade - something like 15 (!) dragons that we need to get past in order to get where we're going. Lan-"to tell the story of why we need to go where we're going would take far too long for me to want to type out"-efan [/QUOTE]
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