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What is *worldbuilding* for?
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<blockquote data-quote="Maxperson" data-source="post: 7388604" data-attributes="member: 23751"><p>The game world is the game world. It's absurd for the PCs to always have an easy, instant journey to wherever they have interest, but that's exactly what happens in your style of play if the players don't have an interest in travel. It stretches belief. It's like red coming up 1000 times in a row at roulette, because the players aren't interested in black or green.</p><p></p><p></p><p>LOL (the only response this deserves)</p><p></p><p>It was a bit odd. That's what I get for posting in a hurry this morning. I mean that you are forced into the absurdity of always allowing them to get where they are interested in going, despite possible and probably dangers along the way at least SOME of the time, just because they have no interest in travel and want to cut to the chase.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7388604, member: 23751"] The game world is the game world. It's absurd for the PCs to always have an easy, instant journey to wherever they have interest, but that's exactly what happens in your style of play if the players don't have an interest in travel. It stretches belief. It's like red coming up 1000 times in a row at roulette, because the players aren't interested in black or green. LOL (the only response this deserves) It was a bit odd. That's what I get for posting in a hurry this morning. I mean that you are forced into the absurdity of always allowing them to get where they are interested in going, despite possible and probably dangers along the way at least SOME of the time, just because they have no interest in travel and want to cut to the chase. [/QUOTE]
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