Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7388621" data-attributes="member: 29398"><p>I agree with the second line but disagree with the first. There doesn't have to be any railroading, there merely need to be challenges put in place that the PCs are more or less likely to run across, depending where they go.</p><p></p><p>Were I a DM setting up LotR as an RPG, once the discussion of what route to take came up I'd put the known hazard Saruman and his patrols on the player's map, make sure Gandalf's player knew about the pass, make sure Gimli's player (and Gandalf's) knew about Moria in different ways, put the map on the table and ask where they're going.</p><p></p><p>I'd already know the possible things they might face if they choose to try and go by Isengard; if they choose the mountain pass; or if they choose Moria.* I already have the watcher at the gate statted out, I already know the odds for Saruman's crows spotting the party if they're caught in the open (and for Gandalf noticing them in turn), I know the chances for Saruman catching on to their attempt to cross the pass and messing it up, I've got the Balrog statted out, I've got the mines partly hard-mapped and partly randomized, I've got the orcs statted out at least by numbers and types (I'll worry about individuals if and when combat with them come sup), etc. etc.</p><p></p><p>* - and if they choose a plan D I haven't seen coming e.g. try going through Mirkwood (good luck!) and coming in from the north I've at least got enough knowledge of the game world to make up challenges on the fly for that session, then during the week I can tighten it up.</p><p></p><p>And yes I know some of what I've pre-done is going to go by the boards because their path won't take them there. Doesn't bother me.</p><p></p><p>The system does seem to depend on this, yes.</p><p></p><p>Er...exciting things did happen in Rohan and very likely would have even if the PCs had skipped the mountains/Lothlorien etc. entirely. But the game/book would be the poorer for having skipped all that, and nowhere near as exciting or interesting. (never mind the party would still have been nine, unless Boromir chose a different time and place to go PvP on them)</p><p></p><p>Gandalf also succeeds on his resurrection roll... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>All that success, however, is built upon a string of failures: everybody fails to notice Boromir (or fails to act on what they do notice), Boromir ultimately fails at everything and dies for his trouble, everyone except Sam manages to lose track of Frodo and thus the ring (in other words, blown goals for all except Frodo and Sam), Merry and Pippin fail to hide and instead get themselves captured, etc.</p><p></p><p>re the giants example:</p><p>It's the 'alternate' version I've been looking at, the one where the fire giants notice the party as soon as they arrive. The version where the DM describes them arriving at the cavern entrance before any giants have been sighted is just fine in and of itself, though there's no mention of any narration of what was passed through in order to get there (see Moria exampels above).</p><p></p><p>From the way you put it I read it as spending x.p. to acquire plot points which in turn could then be used to acquire needed gear, which boils down to buying gear with x.p. rather than g.p.</p><p></p><p>What player is ever going to narrate their PC as running out of ammunition when she doesn't have to? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7388621, member: 29398"] I agree with the second line but disagree with the first. There doesn't have to be any railroading, there merely need to be challenges put in place that the PCs are more or less likely to run across, depending where they go. Were I a DM setting up LotR as an RPG, once the discussion of what route to take came up I'd put the known hazard Saruman and his patrols on the player's map, make sure Gandalf's player knew about the pass, make sure Gimli's player (and Gandalf's) knew about Moria in different ways, put the map on the table and ask where they're going. I'd already know the possible things they might face if they choose to try and go by Isengard; if they choose the mountain pass; or if they choose Moria.* I already have the watcher at the gate statted out, I already know the odds for Saruman's crows spotting the party if they're caught in the open (and for Gandalf noticing them in turn), I know the chances for Saruman catching on to their attempt to cross the pass and messing it up, I've got the Balrog statted out, I've got the mines partly hard-mapped and partly randomized, I've got the orcs statted out at least by numbers and types (I'll worry about individuals if and when combat with them come sup), etc. etc. * - and if they choose a plan D I haven't seen coming e.g. try going through Mirkwood (good luck!) and coming in from the north I've at least got enough knowledge of the game world to make up challenges on the fly for that session, then during the week I can tighten it up. And yes I know some of what I've pre-done is going to go by the boards because their path won't take them there. Doesn't bother me. The system does seem to depend on this, yes. Er...exciting things did happen in Rohan and very likely would have even if the PCs had skipped the mountains/Lothlorien etc. entirely. But the game/book would be the poorer for having skipped all that, and nowhere near as exciting or interesting. (never mind the party would still have been nine, unless Boromir chose a different time and place to go PvP on them) Gandalf also succeeds on his resurrection roll... :) All that success, however, is built upon a string of failures: everybody fails to notice Boromir (or fails to act on what they do notice), Boromir ultimately fails at everything and dies for his trouble, everyone except Sam manages to lose track of Frodo and thus the ring (in other words, blown goals for all except Frodo and Sam), Merry and Pippin fail to hide and instead get themselves captured, etc. re the giants example: It's the 'alternate' version I've been looking at, the one where the fire giants notice the party as soon as they arrive. The version where the DM describes them arriving at the cavern entrance before any giants have been sighted is just fine in and of itself, though there's no mention of any narration of what was passed through in order to get there (see Moria exampels above). From the way you put it I read it as spending x.p. to acquire plot points which in turn could then be used to acquire needed gear, which boils down to buying gear with x.p. rather than g.p. What player is ever going to narrate their PC as running out of ammunition when she doesn't have to? :) Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is *worldbuilding* for?
Top