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What is *worldbuilding* for?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7388622" data-attributes="member: 82106"><p>I think what [MENTION=42582]pemerton[/MENTION] is getting at is that in a game which is so player-centered the players are really the ones in charge of how the next scene is going to be framed, because it will address THEIR interests.</p><p></p><p>So, if they're a bunch of sneaky bastards who wouldn't march straight into trouble for any money, then the GM could be faulted for the narration that was presented, because it would clearly be missing what the PCs are all about! OTOH it would be a fine narration of a bunch of bold warriors marching to glory! Lord Jus of Demonland would most certainly approve! Maybe more realistically a party that was interested in a more 'wargame like' kind of tactical maximization approach might be flexible, but then I would expect THAT party to ask about what they are in store for, deliberately gather intel, perform recon, etc. I wouldn't expect them to just say "yes" when GM asks if they're heading to the giant cave. I would expect, again in a player-centered game, for these players to start elaborating plans and etc. Soon they should be making checks to find the Giant's defenses, the weaknesses in such, and the ways around them, etc. etc. etc. not just saying 'yes we approach'.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7388622, member: 82106"] I think what [MENTION=42582]pemerton[/MENTION] is getting at is that in a game which is so player-centered the players are really the ones in charge of how the next scene is going to be framed, because it will address THEIR interests. So, if they're a bunch of sneaky bastards who wouldn't march straight into trouble for any money, then the GM could be faulted for the narration that was presented, because it would clearly be missing what the PCs are all about! OTOH it would be a fine narration of a bunch of bold warriors marching to glory! Lord Jus of Demonland would most certainly approve! Maybe more realistically a party that was interested in a more 'wargame like' kind of tactical maximization approach might be flexible, but then I would expect THAT party to ask about what they are in store for, deliberately gather intel, perform recon, etc. I wouldn't expect them to just say "yes" when GM asks if they're heading to the giant cave. I would expect, again in a player-centered game, for these players to start elaborating plans and etc. Soon they should be making checks to find the Giant's defenses, the weaknesses in such, and the ways around them, etc. etc. etc. not just saying 'yes we approach'. [/QUOTE]
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